[NSFW/Language] Nerd³'s Poop Games of 2013 Awards - Microtransactions.

Discussion in 'Planetary Annihilation General Discussion' started by Culverin, December 11, 2013.

  1. Neumeusis

    Neumeusis Active Member

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    Altrough true (everyone is free to do whatever they want with their money), there is one problem in that : if you do nothing, the problem will spread, breaking everything in it way.
    And in the end, people that don't want Micro-transaction will have no games to play with...
    Unite against Micro-transaction !
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    Better tell Uber to cancel Toy Rush ;)
  3. Gorbles

    Gorbles Post Master General

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    Slippery-slope fallacy detected.

    Please consider the thoughts and livelihoods of those who need microtransactions to survive. To build a better future. Please think of them.
  4. mot9001

    mot9001 Well-Known Member

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    BETTER FUTURE? ITS ACTUALLY WORSE!! YOU ARE HURTING MY FEELINGS BY HARASSING GOOD MEMORIES AND MAKING ME BELIEVE GOOD IS ACTUALLY BAD!!!!

    This is meant to be a joke (just saying)

    I think people are used to different kinds of freedom of speech so if i read this i can only laugh about it, no offence but its just hilarious to think its actually serious.

    Also, its not polite and i would recommend a joke or something.
  5. tatsujb

    tatsujb Post Master General

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    I don't get why you support this. You know pay to win isn't fun and you know bringing down pay to win doesn't threaten the mod market so why?

    why?
    why?
    why?
    (Toy Rush isn't a reason since it's a separate game)
  6. cwarner7264

    cwarner7264 Moderator Alumni

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    Because if people have money to spend, they will find a way to spend it. Be it pay-2-win, the latest iSomething, 'GOLD PLATED EXTRA HI-SPEED' HDMI cables, you name it.

    Most people will not invest in pay-to-win games. It is possible to have a free-to-play game that is not pay-2-win.

    Despite its many flaws, I'd hold Planetside 2 to be a shining example of this. Purchased weapons are universally sidegrades. They are different, they facilitate different playstyles, they are not horrendously grind-y to achieve without paying.

    Within our Planetside 2 branch, we have a few people who are BR-100 (highest level) who haven't paid a penny into the game, and some who are lower level and have invested money into the game.

    I do disagree with Nerd3's conclusion that ALL microtransactions are bad for this reason. It can be done, and done well.
  7. tatsujb

    tatsujb Post Master General

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    I disagree entirely, I know Planetside 2, I know lol, all these games are just defended by the teeth by the people who love them. They won't admit the paying part is a pain even if it ticks them of regularly, simply because the game offers them more joy overall.

    There is no "free-to-play game that is not pay-2-win" that is also a big high quality game and a success, by definition and by logic there can't be. the only way for that to happen would be for jesus (or Barney, or cthulhu) to hand us a game from the clouds and said "here folks, I coded this while I was bored". Because Barney can't be hurt by being homeless and foodless, he's not real.
  8. Neumeusis

    Neumeusis Active Member

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    Good Evening/morning/whatever !

    I know necroing a topic is bad, but i accidentally found a few articles on microtransaction that are very informative.
    I would recommend the reading to every personn that want to understand a lot of thing on Micro-Transactions, Free to Play and Game-Design.

    First, what exactly is a "Pay to Win" game.
    Second, how "Free to Play" games works.
    Third, how Free to Play can be EVIL. I mean, REALLY EVIL.
    And last, how Micro-Transactions can be done incorrectly or in a right correct acceptable way.

    I beg any Uber GameDesigner that will accord his time to this post (if any of them do it, send me a small sign, my ego will love it) to NOT inspire itself from the point 3.
    But i recommend to any Uber GameDesigner to have a look on the last point, can help them to earn some good money if done right !
    LavaSnake likes this.
  9. igncom1

    igncom1 Post Master General

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    I like Path of Exiles and Warframes systems of payment and what you can buy.

    But neither are really PVP games.
  10. TheDeadlyShoe

    TheDeadlyShoe Member

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    Some games clearly have pay to win, but people drastically overestimate the problem.

    Devs do not actually care about players who never pay money. F2P players provide A.) A potential market for your stuff and B.) CONTENT for your paying players.

    If you are perfectly competitive after spending $20,$30,$40 than there is little difference to you as a player between a F2P P2W and a retail price game. You are on even ground with any reasonable player you face. You may have an advantage or limited advantage over F2P players, but that's okay, because they are just content.

    Where P2W spirals out of control is where your power in the game is proportional to how much money you spend. Web strategy games where you outright buy units, tech, and advancement with real money are the biggest culprits in this regard. Any setback in the game can be corrected with a deep enough wallet.

    Of course, that's less relevant to a retail game with potential DLC, which is the class of game that PA is in. Of necessity, there shouldn't be any P2W at all, to keep things on an even basis.

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