Fabrication Vehicles & Bots Building Naval Factories

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, December 15, 2013.

  1. brianpurkiss

    brianpurkiss Post Master General

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    If anyone has tried multiple times to build a naval factory on the edge of a body of water with vehicle or bot fabricators, you share my frustration then.

    It's a frustrating experience. Sometimes I even tell the fabricator to build the factory and the fabricator just sits there.

    It'd be nice if these frustrations didn't happen.

    I propose a different set of building placing requirements when land fabbers build on water.

    The build range of fabbers possibly should be slightly increased across the board or just when building naval factories. Also, when building naval factories with land fabbers, the building should only be placeable in that small window that is reachable by the fabbers.

    Does that make sense? I may need to make an image.
    LavaSnake likes this.
  2. tatsujb

    tatsujb Post Master General

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    It makes sense except it's kindof like the mex placements from before : it's false positives, and this should be smoothed and fixed towards release.
    Last edited: December 15, 2013
  3. Timevans999

    Timevans999 Active Member

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    Use your main guy.
  4. tatsujb

    tatsujb Post Master General

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    the com? not always an option. anyways I only ever have to try two time at most before I get it right.
    brianpurkiss likes this.
  5. gab99

    gab99 New Member

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    Air Fabbers as a temp solution
    Not that hard right now considering people tend to go for T2 bombers anyway and if you're fighting over it I'm pretty sure they move the fastest out of the fabbers so you can potentially get ahead
  6. Chemdude8

    Chemdude8 New Member

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    They may be fast to get there but in general air fabbers are inefficient.
  7. bobucles

    bobucles Post Master General

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    Supcom worked around this issue by having hover engineers. It may be a good idea to have at least one in PA.

    Don't forget that naval constructors want to build on land, too.
  8. brianpurkiss

    brianpurkiss Post Master General

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    What if my Commander is on the other side of the planet?

    A special hover fabricator that costs more. I really like that idea.

    And yeah. That'd also be helpful for naval fabbers building on land.
  9. bobucles

    bobucles Post Master General

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    Even if it's better in this particular case, it doesn't really need to cost more. It may be better to give it for free at the T1 level, because planets can have odd shapes (just look at your signature pic) so you need some flexibility across land and sea. Consider it a bonus to help early game construction flow a bit better.

    That sort of freedom doesn't matter much at T2, because by then you can build a full base both ways. T2 fabbers can instead focus on special perks, like with the TA construction sub or stealth engies or something like that.
  10. godde

    godde Well-Known Member

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    Well I'd prefer if they improve pathfinding to solve this.

    Last time I checked(was quite a while ago) land fabbers that are ordered to build something on the unreachable sea would just stand there but if I manually ordered to the edge of the deep sea I could use them to build a ship factory.
    You can also assist(did this quite a while ago) a shipfactory but you have to make sure that they are in range of the ship factory because otherwise they will just stand there without doing anything.
    cola_colin likes this.

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