Plasma shielding

Discussion in 'Planetary Annihilation General Discussion' started by cinderstar, December 8, 2013.

  1. cinderstar

    cinderstar New Member

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    As of now I'm leaving this topic. Its to debatable.

    Your bubble promotes turtling as units can hide behind them. My **Update** Section adds a shield that is not as strong as you think it would be. It may only be stacked up to 5, and by then it would *** half if not less health then the current building has. A benefit of this is you auto repair on only what the shield adds. One is not powerful and may shield two things, that itself would not add much, but like a boost to the defense.

    You may not shield other shields.

    And those saying then just increase building health, no. Why? Because its like the last day of school, everyone says its worthless and it shouldn't even be there. So you keep taking a day off and eventually one year you wouldn't have school because the last day kept getting move to the day before.
    Its the opposite in this case. You give it to much, buildings would be indestructible. You need to give them an option, Hey if you want this to be slightly more protected add this.

    Last edited: December 11, 2013
  2. igncom1

    igncom1 Post Master General

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    The mobile part of the mobile artillery allows you to use a tactic know as shoot and scoot.

    So you shoot, and move away from enemy fire.
    stormingkiwi likes this.
  3. stormingkiwi

    stormingkiwi Post Master General

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    They are 'ok' against pelters. But they do pretty poorly against catapults. And a pelter is a pretty cheap time investment compared to a stomper.
  4. igncom1

    igncom1 Post Master General

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    Indeed, I really hope that all of the static artillery gets a large balance change to being much more power dependant when it comes to their operation.

    And I really don't get the catapult tracking.
  5. bobucles

    bobucles Post Master General

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    Uh. No. How about you tell me? Figure out what happens when shields are arranged in different ways, and figure out optimal build strats for using them.

    I'll give you a hint. The optimal shield play has nothing to do with what you want to do.
    Anyone serious about flying in the day thought that engines were too heavy and not strong enough to carry something in the air. For the most part, they were correct. Engines in the day were simply too heavy and weak to get the job done. But a remarkable wing shape was discovered, which gave strong lift and low drag. The Wright bros. were at the forefront of this discovery, and the rest is history.
  6. Gunman006

    Gunman006 Member

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    If they do decide to implement shields then I really hope it will require a lot of energy upkeep and not just a initial construction cost.

    On the issue of limiting bombardment would it be too much if the new Flak Turrets would be able to shoot down incoming missiles from Catapults and Missile ships? Like in RA2 the flak turrets were able to shoot down the V2 launchers missiles and you have to have dozens of missiles to overwhelm the defences.
  7. beer4blood

    beer4blood Active Member

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    so what you're really saying is you have no reason or thoughts just no is your answer......
  8. bobucles

    bobucles Post Master General

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    I'm saying if you can't figure out what's going to happen, then I have no hope in hell of telling you why it won't work.
  9. Zoliru

    Zoliru Active Member

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    ok here is my idea

    Orbital Shield

    bassicaly you send up a satellite like something in the orbit that Projects down a Shield you can Move it ( when moving the shield is not working only when it stops )
    it would cost allot to build one
    it don't have any defense in the orbit
    there would be a bar that shows the shield and it would recharge if its damaged

    BUT if the Shield is fully take down it would start draining ALLOT of your Energy to Recharge fully and activate again.

    just something that got in my mind.
  10. beer4blood

    beer4blood Active Member

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    sure that's why everyone but you has no problem explaining themselves...... oh well guess we're all cynical at some point.....
    cmdandy likes this.
  11. Bhaal

    Bhaal Active Member

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    If you cant think about what shields can actually do and improve in terms of gameplay I dont think you would understand the reasons and post your same shields add nothing comment all over again and again.
  12. Murcanic

    Murcanic Well-Known Member

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    Because I do not want shields they have turned almost any rts game they are in into turtle wars or at least shield spams because if you can have a health bubble that needs to be taken down before the opponent can do any dmg to your army or buildings then of course you are going to use it because the longer your army or buildings live the more dmg they can take and the more dmg they can dish out, shield would change the game play so much that it would be a completely different game.. so its best left for a mod instead of the core game.

    Also I don't know how many of you remember ta but just imagine if it had shield gens.. not to mention the argument that we need shields to stop arty bases from shelling bases and things? well what stops someone from building a shield gen first then a wall or two then arty behind it.. now its even harder to remove from attacking you position although as I've stated before it is your fault if you didn't scout enough to see it so close to your base and then counter it...
  13. stormingkiwi

    stormingkiwi Post Master General

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    Neither. It should lose the lock if the target is destroyed. To be honest I don't get the target tracking at all. The artillery should be being used against tight blobs to 'attack ground'. Not against single units. There should be a certain level of inaccuracy inherent to the artillery units against moving targets
  14. schuesseled192

    schuesseled192 Active Member

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    You mean cheating?

    I've always thought of it as cheating.


    Player 1: Oh he's artillerying me, well i'll just order my artillery to counter fire, and that's settled so i'll just do this and then this, wait why did my army die I had way more units.

    Player 2: Herp derp, used shoot and scoot, not cheats, noobs herpy derp derp. Trololololololol.

    ---

    Personally I think that shooting and scooting should not be part of the game, lame micro intensive bullshit.
  15. beer4blood

    beer4blood Active Member

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    How is this cheating??? Micro isn't cheating, its good solid strategy.
    stormingkiwi likes this.
  16. stormingkiwi

    stormingkiwi Post Master General

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    Uh in that situation you scouted to find the artillery and then counter batteried. That ain't cheating.
  17. schuesseled192

    schuesseled192 Active Member

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    No i'm not talking about returning fire i'm talking about issuing move then shoot move then shoot commands over and over again. I wasn't serious about it being cheating but it is a pain in the ***, unnecessary micro management. Just make the artillery track so you can't dodge, fairer game for everyone.

    Otherwise it just comes down to a contest of who can keep track of the most micro management wins, macro becomes irrelevant if a handful of artillery can systematically wipe out millions of ants and buildings all because you weren't micromanaging your thick-headed dumb as post troops that can't learn to dodge for themselves.
    stormingkiwi likes this.
  18. KNight

    KNight Post Master General

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    So lets just throw out one of the foundations for this sub-genre then? I really don't think PA is going to be what you expect if you feel this way to be honest.

    Mike
    beer4blood likes this.
  19. beer4blood

    beer4blood Active Member

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    I understand that this game given its scope of extremely large gameplay is just simply going to need a decent amount of macro, but most seems like most people want an almost fully automated game...... not fun. Micro is actually my most favorite part of rts. Immediately expressing your skill through coordinated squad movements, especially when outnumbered....
  20. canadiancommander

    canadiancommander Member

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    Every one is talking about shields doing this and that. But no one has brought up the most important use for shields: protecting your com. In the late game I feel the com is a little weak. Shields would provide a nice way of increasing your commanders health and if beer4blood's idea is used they wouldn't be op at the same time. Shields wont make you com indestructible, rather they will give you enough time to react to the threat. This will be especially important in multi planet games as your attention will be stretched thin.

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