I imagine that the roam command will be the same as other roam commands from previous games. However this is a frequent request and I am sure it will get added in at some point.
Right. Either scouting manually will still be better and good players will just not use the button, or all players will be able to use auto-scout and focus on higher gameplay.
It depends on how its implemented and whether you want apm to be a limiting factor if someone wants to become great. I think the better player should be the person who out-thinks and outplays his opponent, not who can do more things at once.
no. The whole reason that people consider this a fix is because the scouting system is broken to begin with. The fact that the opponent could be ANYWHERE on the planet means that we have to manually make our scouts check under EVERY rock on the planet. This is not a fix, it is a bandaid. A bandaid that is forced because of bad design. The current system forces micro. This would then remove the micro. Why not just remove the micro from the beggining so that we dont have to resort to such silly features?
I suppose the game could show players the possible starting locations for all other players when selecting where to land your commander.
Exactly my response to the whole situation months ago. We dont need the exact location. We only need plausible locations. Even if some of them are false.
I like it. That could add some interesting strategy, like choosing not to start in the most obvious location to avoid being scouted so early.
ummm follow the metal spots? thats about all you need... I don't need a roam funtion but i can see how some of the new players might
Thats the best we can do currently, and it works to a certain degree on these tiny planets we have been playing since alpha. But take into account larger planets and we will start seeing huge flaws in this logic.
I think the fact that experienced players can recognize potential starting spots is not good for the game. Experience should help you win, but not because you can recognize the metal placement algorithm's quirks more than a newer player.
I think area commands would be a great use to tell scouts where to roam. Select your scouts and designate an area to explore, and they will explore that area indefinitely. A patrol or guard area command for fighters would be awesome as well, something like how the AI sets their fighters on patrol.
You know that the other player will choose the best starting place. That means you prioritise scouting out ideal starting areas. The only other bit of information you know is that they won't start too near to you.