Plasma shielding

Discussion in 'Planetary Annihilation General Discussion' started by cinderstar, December 8, 2013.

  1. cinderstar

    cinderstar New Member

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    So I was playing a game and started to get beat down by a slow artillery turtle, (Don't worry I Annihilated him with a teammate) Then later someone said there should be plasma shielding on structures.

    This got me thinking, maybe not the way he was but something else. Here are two ideas, possibly for mods.

    You select a fab unit and go to defenses. There you can select an upgrade building defenses. hover over any building and click on it then the fab unit will build a new layer on the building, which basically looks the same but more shiny. This will make the building more resistant to Artillery but only Artillery.

    Idea 2
    In the tier 2 Fabrication units, you can build a small tower hat acts like a shield. This can only protect to structures but cannot shield another one of these towers. The shield is not invulnerable but only improves the Defenses slightly.

    Also I want to hear any ideas any one else has.

    **UPDATE** READ!

    This is dealing with buildings, not units, Units are a different thread not this one.
    I didn't think this was going to be a big discussion, but I thought about what everyone said.
    Adding shields in a certain way would just make the game play last longer and more boring, it needs to be added where it is not just protecting something but be vulnerable itself.

    Think of this as an Extension or changed Idea two. Shields are projected from tall buildings into the sky, probably the tallest building in the game although its not wide. These buildings are weak and can be considered targets. Once a shield Is put up, It adds an significant amount of protection to the building. It may not be far away from the building, it may only be as much as the current Anti nukes radius. The shield can also shield up to two buildings and only 5 may be place on that one at a time. It is not invulnerable and the shielded building may still be destroyed.

    This would add a new target for players if they wanted to get a protected building down quickly, forcing them to target these buildings whilst the defender will have to protect these buildings at all cost. It also makes you focus on energy to, since it drains it heavily and does not stay up when the power is no more.

    Of course, 40 bombers or even 20 (Advanced) Would easily take down anything shielded or not shielded, so would nukes (Maybe almost gone with nukes, idk debate over it)

    But all of this is just a brainstorm, it may prove not worthy to be in the game once its added.

    2 Update
    I thought about how it would affect gameplay, there is no reason to add this. Maybe mod but this game was not meant for land shields, Only space shields.

    Last edited: December 11, 2013
  2. nixtempestas

    nixtempestas Post Master General

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    Your idea 2 sounds similar to what was in supcom, which has been discussed extensively already and is not currently planned to be in the main game (though you can bet a modder will make it)

    As for the first idea, I am hesitant here since it would just make building a base more complex. All shields would do is extend how long the buildings would survive by a bit, if you don't have the capability to destroy the artillery before it starts destroying stuff, you still won't even with a shield.

    Best bet is have some fast bots or bombers or something to take out the artillery before it becomes a problem.
  3. cinderstar

    cinderstar New Member

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    I hope a Modder does make it :p
    Anyway, I didn't see a suggestion about shielding from you. If you wanted to add this in some form, how would you do it?
  4. igncom1

    igncom1 Post Master General

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    Did they artillery creep towards you, or did they sit there are kill you anyway?

    If its the former :p

    It its the latter then either the planet was small enough to let them, or shielding is not the solution to the actual problem of artillery.
  5. brianpurkiss

    brianpurkiss Post Master General

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    You should do a search before posting.

    Upgrades have been discussed and are a confirmed no. That just promotes way too much micro. My bases get too big for that to be actually viable.

    Anti artillery and tactical missile buildings and units have been discussed extensively.

    Personally, I want them.
    stormingkiwi likes this.
  6. cinderstar

    cinderstar New Member

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    I'd like to see them to. But shielding, at least idea two if not for artillery could be used to help protect a target.
  7. bobucles

    bobucles Post Master General

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    Shielding and artillery defense are two completely separate things. You do not use one to defend the other.
  8. zack1028

    zack1028 Member

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    Yea you have to be very very careful with adding shields!!!!!:oops: They can change the balance in the game very bad.... I played someone last night and they creamed my teammate and I with artillery.... The next game I just had learned a lesson and some more strategy to use....

    I think even some anti-artillery would be a little slippery... if they did it right it could be nice for the people that stay close to base.... It really depend on what they did with it!!!! Interesting thought though.....:)
  9. meir22344

    meir22344 Active Member

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    why not have a building that acts as an anti-artillery building and an auto-repair building that auto-heals your deference's within a certain radius
  10. schuesseled192

    schuesseled192 Active Member

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    Idea 1 seems like a good idea to me.

    Anyone seen resogun footage from the ps4, it should look like the material everything seems to crumble into, a layer of mass that can be added to any building, (larger/more important the building more mass required) to add a layer of artillery resistant health, very ineffective against other forms of attack, depleting quickly.
  11. peewee1000

    peewee1000 Member

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    I think if you want something like this it should be shield domes. They just feel awesome to use.
  12. BulletMagnet

    BulletMagnet Post Master General

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    And they are positively terrible for gameplay.
  13. stormingkiwi

    stormingkiwi Post Master General

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    I guess "missile defence" (i.e. point defence) systems, and passive protection, like chaff, is good because they are essentially "anti-nukes", as opposed to umbrellas which makes everything invulnerable.
  14. peewee1000

    peewee1000 Member

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    Yeah, I can imagine them promoting the bad kind of tactics when things get serious. My experience with them is just some LAN play with friends, and watching the shields slowly curmble under siege. :D But I think PA will be just fine without them aswell!
  15. Morloc

    Morloc New Member

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    Many aspects of the game were carved into stone early on by top men. Top men.

    ACTUAL HISTORY:

    Back in '08, Rancid the Turtle defeated Muselex III when Muselex used the TankRush_04 strategy because Rancid had layed out his base under thick, well-placed shielding. Needless to say, a Turtle defeating TankRush_04 is both unheard of and disrespectful. Shielding was invented to protect advancing columns of T1 tanks....NOT to slap up on top of a base with defenses and artillery like some chicken, 'puck! 'puck! wussy-faced, trackless engineer. You want to be an engineer?...go play Railroad Tycoon.

    Get it straight....bases are to build tanks people...TANKS.....and tanks are for destroying other tanks, and eventually bases in the middle of building tanks. Click faster and harder and victory might just be yours.


    -Morloc
  16. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    We talked the other day about shields on units. Doesn't look likely for launch, but it's definitely in our minds.
    cmdandy, stormingkiwi and bradaz85 like this.
  17. Murcanic

    Murcanic Well-Known Member

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    please no shields :( it just adds an extra layer health that regens and even worse the bubble shields that stack and make armies much much harder to kill so if the game requires some units to have some more health for balance and game play... then its much simpler to just up there health abit rather then add in shields...

    Leave shields to the modders let them fiddle with them and figure out some complex way to balance them without everyone automatically having to get shields themselves too...

    also for the people that have a hard time with arty or tac missles, they aren't really a problem unless they are close to your base somehow and if they are close to your base then you messed up by not scouting and sending your army after the builders the second you spotted them or by letting your opponent expand some much that you don't have the resources to have an army or the planes to scout then take out arty positions ether way if somehow they do build them then build some walls and your own arty then that holds the line at least... though if you are trapped in a little base then you have already lost unless you can get off planet and then put engines on a moon and smash the big planet xD
    stormingkiwi and brianpurkiss like this.
  18. Devak

    Devak Post Master General

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    Actually personal shields are fine. it´s bubblez that are bad.
    Raevn likes this.
  19. Murcanic

    Murcanic Well-Known Member

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    as I said before if you need a personal shield for a unit then you are basically just asking for more health soooo it would be better to say give it more health to balance rather then a shield xD not to mention if you like the regen part of the shield then when area commands come out you can instead just area command fabbers to repair in the area you army is located... not only are you not constantly using power up to have shields but you don't have to deal with an extra mechanic that basically only adds abit more health to the unit in question once again assuming personal sheilds.
  20. Zoliru

    Zoliru Active Member

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    I would like bubbles but not some super strong ones just something that keps my base alive from the army of altiery that pops out of nowhere :/
    peewee1000 likes this.

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