Factions seem to be a big deal in the universe of PA, so why not have certain win conditions in addition to just killing the opposing commander? For example, with the 3rd faction that was just released, perhaps their goal is to eradicate all life on the planet? Perhaps there could be special abilities of each factions commander that expedites these actions further. It would be a great way to add a few more gameplay options and make the factions more involved with the core experience of the game.
Sure thing! Though this could lead to inbalanced gameplay. If it is carefully thought out though it can be done. But uber's main focus is getting the game finished to where they promised, these luxuries come later after release
I don't see this getting much traction to be honest, one of the main drivers behind why factions are what they are in PA is to remove differences and ensure everyone has the same scope of options available. While there being different types of win conditions/game mods is certai my going to be a thing, Galactic War in particular has good 'scenario' potential, I don't think they'll be something that ends up being faction specific. Mike
Welcome to the forums! You should do a search before posting in accordance with forum rules. Additional win conditions and game modes have been discussed to great length. They'll also have additional modes and campaigns added through mods. However, there will only be one faction for launch. Additional factions will be added through mods, but there's going to be only one faction – and that's a good thing.
You should probably checkout this thread: https://forums.uberent.com/threads/what-game-modes-should-we-start-with.43223/
Brian, I think you're misinterpreting what the OP is referring to as 'factions'... Yes there is only going to be one unit set, however there are going to be multiple 'factions' as per the various lore threads: Each commander type is representing a 'faction'. These 'factions' (using the common unit set) are what are going to make up the foundation of the GW game play. I like the idea of alternate win conditions in the context of the GW. It's true that you can't have different win goals during the main game as it wouldn't make any sense- but for the meta-game it could work very well. I'd even like it to go as far as the required win condition being given to each player at the start of an GW map. I've played turn based games like this and part of the skill is working out what win condition your opponent is working towards (there would have to be a fixed set everyone knows about). Rob
In the interests of morbid curiosity; what would the religious faction's 'meta-objective' be? And what about the spess romans? More importantly how on earth would you be able to balance such meta-objectives, especially those that rely on the planet to have biological life, with the procedural generation of planets that will not always fulfil those needs?
Hi Nanolathe- as these are 'meta-objectives' they don't need to have anything to do with the fundamental game-play, procedural generation and so on. The PA game would decide who gains control of a system- the meta-game would then relate to what is done with the system after its been conquered (adding it to one factions bit of space). It is really dependant on how the GW is implemented (which I don't think we fully know at this stage), however I can see ways in which this could be used as part of a more in depth meta-game. The way I imagine it working, purely hypothetically, would be an almost 'civ' style game happening on top of the actual battles. Control of regions could give you options to do things in this meta-game (perhaps related to resources produced, 'jump gates' between systems and so on) and the goals could be different in that kind of environment. The Roman like faction would be the simplest- their goal is to control as much (all) of the map. The religious style faction is all about converting people* (*robots, commanders, other alien life forms) to the cause, so perhaps in the meta game they could 'convert' non contested sectors to their cause as a function of what they do with the meta-game resources (a bit like a nations 'impressiveness' factor in Black and White). Other end conditions could be to accrue the best 'meta economy' therefore targeting high wealth systems with little other strategic value would become a strategy. I'll be honest it'd be a pretty difficult thing to implement and given time and budget constraints I doubt the GW will be anywhere near this complex... I just think it's an interesting concept. Rob