Derpy engines

Discussion in 'Planetary Annihilation General Discussion' started by rabidfrog, November 23, 2013.

  1. maxpowerz

    maxpowerz Post Master General

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    Put a moon inside a planet , it breaks the orbit and stops the planet spinning
  2. sguy

    sguy New Member

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    Once the systems for determining the number of Haleys required for moving a given scale of planet/moon is finalized, it almost seems to me that this problem could solve itself. Since the thrusters look the silliest when they're spread out across a small planet (as the orientation of the thrusters noticeably changes with the curvature of the planet,) this problem would virtually disappear if the very smallest planets only required 1-2 thrusters, as opposed to 3 minimum and then jumping up to 25. Of course, it would be unwise to change the number of thrusters required until changes were made to how devastating planet smashing is depending on the size of the planet.
  3. tatsujb

    tatsujb Post Master General

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  4. ghost1107

    ghost1107 Active Member

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    Fun vs Realism. I'm all for realism but it would be very hard to do. Specially if you want it to work with center of gravity and vectors.

    Lined-up engines Only if done right or not at all. (It might be impossible to line up 25engines on a 300scale/mass moon.)
  5. tatsujb

    tatsujb Post Master General

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    yes, I see it only as done right in my vision.

    this would require doing some extra modeling to bridge the gap between the ground and and the hailey on an eventual 90° angle.

    I don't see this as non-fun at all. i see it as fulfilling for the player and dev alike.

    the crazy part is, there's no obligation, if you wish to build your engines all askew, you can, in my idea.

    but personally I think you'd want to maximize your delta-v.... just sayin.
  6. Nayzablade

    Nayzablade Active Member

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    Another option would be to have various types of engines. So you just build one engine for the planet, but it requires different types of engine, depending on the size of the planet.

    So the Halley Mk I would be a single halleys as it is now, suitable for single engine asteroids (soming soon..?)

    Halleys Mk II would look like a bank of 3 halleys, all lined up nicely together, and would cost the the same in build time and resources as building 3 halleys now.

    Halley Mk III would be equivalent to 5 Halleys and could look like a bank of engines if so desired, but is in effect just one building that takes the time and resources of 5 halleys to build.

    Just a thought anyway :)
    beer4blood likes this.
  7. beer4blood

    beer4blood Active Member

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    Would that ever realistically happen??? In all my small moon asteroid battles, halleys are generally the first thing under fire......
  8. nick2k

    nick2k Active Member

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    Two people competing to build halleys on small moon asteroids probably not. But they said they are planning to not only use halleys for KEWs but for moving bigger planets. With multiple people on one planet, control of where the planet can go could mean the difference of winning or not.
  9. beer4blood

    beer4blood Active Member

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    How big we talking is the question that should be answered instead of assumption that all planets will be

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