Nuclear Explosions Jam Radar

Discussion in 'Backers Lounge (Read-only)' started by Nayzablade, December 2, 2013.

  1. Nayzablade

    Nayzablade Active Member

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    Hi all...I just had an idea regarding nukes.

    When a nuke explodes then that area it explodes it would become un-readable by radar for the duration of the game.

    This would cause a lot of blank spots on the map if nukes where used a lot. It would make nukes used for more then just destroying units/buildings and could actually be part of a strategic deployment.

    Thoughts...?
  2. igncom1

    igncom1 Post Master General

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    Id rather have 2 specialised weapons.
  3. dangoofed

    dangoofed Member

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    How bout a mobile emp vehicle? total radar blackout within the radius, and economy depletion for any enemy mex or power gen in the border?
  4. snierke

    snierke Active Member

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    Or maybe a stationary expensive unit. I am afraid a mobile unit will make radar pointless? Good ideas though. I think the advanced orbit radar today is too strong. With the advances radar sneaking and hiding is out of question. And I think sneaking in to the enemys base is a funny part of the game ;)
  5. dangoofed

    dangoofed Member

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    The other person would still have coverage of everything not in it's range
  6. bobucles

    bobucles Post Master General

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    This is actually a neat idea. Terrain destruction doesn't always have to be physical changes, it can be tactical changes too.

    Anything that makes nukes more utility and less "game endy" is an automatic +1.

    It's called area stealth, which is a temporary thing that costs money every time.

    Nuclear fallout is a permanent thing, which any player can use at any time.
  7. lapsedpacifist

    lapsedpacifist Post Master General

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    I think this would be an odd addition to nukes, as the best use for it would be hiding your own projects - hiding enemy's bases from themselves is not that helpful! Unless of course it was a tradeoff for using the nuke: damage now, but less intelligence once they rebuild.

    However, having any kind of radar blocking is a pretty major game changer seeing as we rely so heavily on it at the moment. Ledarsi wrote an excellent thread on radar I'll find in a sec to which this idea could be added/discussed.

    EDIT: found it; https://forums.uberent.com/threads/the-case-for-removing-radar.53828/
  8. dangoofed

    dangoofed Member

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    How would residual fallout even affect the player? they're robots
  9. bobucles

    bobucles Post Master General

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    Radar is indeed a crutch for players who can't into scouting. But that's not a big deal. Just throw more scouts at the problem.
  10. Nayzablade

    Nayzablade Active Member

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    Thats the point...it doesnt effect the robots, it just effects the radar. You could potentially nuke the ground close to an enemy base to set up a forward artillery bunker, or bot production line.

    You could nuke a buck of really close knit metal spots so that the enemy can detect it.

    You could also have an orbital unit that detects planetary fallout, so it can tell you that a nuke has exploded at a certain location with a colored swirl or something. Then you would scout the location to see if there was anything there. It would actually create control points on the planet.
  11. MrTBSC

    MrTBSC Post Master General

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    .... why the heck am i thinking of star trek when reading the title ...

    anyway
    i don´t realy see much use in that

    such an investment for such rather little use ... you are better of to spent your nukes on enemy energy or unit production ...
    better options would be mobile or front build static jamming

    it´s actualy not ... ... ... it just lasts very VERY very long ... ...
    so you guys basicaly want hazards?
  12. genouious

    genouious Member

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    Maybe giving nukes the option to detonate in the orbital layer could provide a similar effect, similar to the effects of a high-altitude electromagnetic pulse device in the real world. No physical damage would be caused but structures, vehicles and satellites could be disabled temporarily in a wider radius than a standard nuclear explosion on the ground. Certain units such as the commander and engineers could be shielded from the effects of a detonation as well as some combat vehicles, making it possible to follow up a detonation with a swift coordinated attack whilst defences are down.
  13. dangoofed

    dangoofed Member

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    Or just make it a seperate missle option for the nuke silo
    burntcustard likes this.
  14. bobucles

    bobucles Post Master General

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    Is it important enough to be a separate option? Probably not. Just add it to the nuke.

    Long ago I had suggested a similar "stealth cloud" for scout planes. You use scouts to spot an opening, sac them, and run an army through the stealth cloud.
  15. igncom1

    igncom1 Post Master General

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    Is it important enough to not have it as a separate weapon?
  16. zweistein000

    zweistein000 Post Master General

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    While your idea is sound, emp and radiation blackout probably dont last that long. I'm all for it but it should only last 1 - 2 minutes.
  17. brianpurkiss

    brianpurkiss Post Master General

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    Eh. Permanent EMP blackout wouldn't make sense. Maybe a duration, though personally I don't like the idea.
  18. bobucles

    bobucles Post Master General

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    The EMP blast of a nuke is obviously temporary. While a robot is going to be shielded, it is significant enough to say... disrupt cloak on everything in a huge range.

    Nuclear fallout is forever. At least, in the scope of this game. There is no reason to bias whether it can or can't be disruptive enough to poison radar detection (or cloaking or even lathing). The decision is for gameplay reasons alone.

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