How do you make larger sized games

Discussion in 'Backers Lounge (Read-only)' started by halander1, December 1, 2013.

  1. halander1

    halander1 Member

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    Ive been seeing games that are 19 players and 40 players and 20 players, how do you do this stuff, i wanna do a game on that. Anyone gots an idea?
  2. KNight

    KNight Post Master General

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    The idea was that the game was coded to a limited number of players for testing purposes as there was still a lot of optimizing to do. I think what happened is that someone found where the limit was coded in and that is was essentially 'moddable'(AKA it was client side, not server side) so that might be how they're doing it.

    Nice to see the engines and servers holding up pretty well despite up forcing it into these huge games before it might have been ready for it thought!

    Mike
  3. Nullimus

    Nullimus Well-Known Member

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    I say the fact that these games are happening without causing any hit for the server side is a testament to how solid the underpinnings of the PA engine have been conceived and implemented.

    Uber is probably just sitting back and watching their engine perform admirably and sharing knowing nods across the room. They are probably thinking, "Yeah, we are GOOD!" LOL
    Arachnis likes this.
  4. brianpurkiss

    brianpurkiss Post Master General

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    It requires modding the game, and the people who have set this up are keeping the how tos to themselves to keep everyone from doing this and crashing the servers.

    I imagine the numbers count will be bumped up here soon.

    So far these large matches have gone off without a hitch for the most part, which is a huge green light to Uber.
    drz1 likes this.
  5. dfanz0r

    dfanz0r Active Member

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    I had seen these games recently. Saw this thread and within 5 minutes had it figured out. But yeah it would be best to not give it out to everyone.
  6. drz1

    drz1 Post Master General

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    Someone mentioned that it was due to the larger games causing a performance hit for people playing games on the same...um, server? does that make sense?
  7. drz1

    drz1 Post Master General

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    but yeh, it seems to be holding out pretty well, which is AWESOME!
  8. zaphodx

    zaphodx Post Master General

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    Truly the most fun and exciting games I have played in PA so far. Number of players hasn't seemed to have a negative impact on performance as long as number of units and planet size isn't too big. I'll be hosting more games tonight 6-11pm GMT+0. I've seen a lot of the same people getting in on the action each time ;)
  9. thetrophysystem

    thetrophysystem Post Master General

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    Generally they should open it up. I mean the only thing holding them back is potential complaints from everyone doing it and getting lag. And shame on them for making Uber worry about sharing a feature that's potentially ready to test.

    Anyway, anyone worthy of playing it can probably find it real easy in the lobby jsons. Anyone wanting to try it, take a bit of effort becoming familiar with the games files and figure it out. Its java, haven't tried but can't be that hard. I want to watch an ai 39 team game now (while i go sit underwater somewhere)
  10. dfanz0r

    dfanz0r Active Member

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    Its not java its JavaScript or if you really want to get technical ECMAScript. ;)
  11. EternityCoder

    EternityCoder New Member

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    I saw some people from the realm had started a 40 player one, and looked around in the code. Turns out the server will start a game as big as you want, so with a minor client change it'll be happy to let you make a game as big as you want.

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