Will Uber use AI and Physics for this Rts game

Discussion in 'Planetary Annihilation General Discussion' started by kalherine, November 30, 2013.

  1. kalherine

    kalherine Active Member

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    Devevelop and implement some algorithms and technologies which are necessary to produce an on-line real time strategy game.
    It was programmed in Visual C++ with OGRE3D, Bullet and MyGUI.
    The tanks are physically simulated by Bullet and they are controlled by a simple AI that I made to control directions and avoid collision.

    The name off the guy is made this is D0minuZ



    Is Uber think i use actual Gpu Phisics power, to use in particules or other usefull matter.

    I think last Livereplay ,Mayor talk about, the point and drag a line with mouse to make formations at players taste.
  2. SXX

    SXX Post Master General

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    They can't use GPU because servers won't have GPU.
  3. kalherine

    kalherine Active Member

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    Game cloud design with virtualized CPU/GPU servers seems got performance results very good.

    I think its time to grab some off new technology

    Iff servers dont have Gpu wy im play COD Ghost multiplayer with Phisics?

    Its call -HeroEngine

    A game can use physics server features by calling the physics server external functions from script code. The application of the HeroEngine Publish Package that is built along with the release of the latest code/executables will add these external function definitions.

    Because the physics server is a separate process from the area server running the script code, all responses from the physics server will return to the script engine asynchronously.
    For each physics server request that has a response, a script entry point has been defined in the _MethodCallbacksClassMethods script.
    To use these functions, the game will need to create classes which implement the callback methods. When making a physics request, a NodeRef to a node which has the class is required. The callback method will be called on the node provided
    Last edited: November 30, 2013
  4. brianpurkiss

    brianpurkiss Post Master General

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    What are you talking about?

    PA already has an AI, albeit under developed, but it is constantly being worked on.

    PA also already has physics in the game. Orbits and projectiles are calculated based on physics.

    What are you wanting? The game to act like a completed game? The game is in beta and is being improved constantly. The AI isn't done, but has come a long way in the past few months.

    So... In answer to your post title's question, it's already in there.
  5. SXX

    SXX Post Master General

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    Actually you don't need GPU acceleration for physics like you see in this video because this is video from 2010 bullet didn't support OpenCL back then.
  6. kalherine

    kalherine Active Member

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    Its mean to be just an exemple off 1 singular pearson, not 1 team developer.
  7. kalherine

    kalherine Active Member

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    Lol relax;)

    Its just a simple question to now what is thinking.
    This got nothing to do with finish game ,or still not finish they got plenty time for that.


    [​IMG]
    For now i dont see physics gpu cores be used ,but im sure they will be.
    We already have phisics on game, thats wy planets crushing ,show all that particules flying.

    Im just try to now what they are think to moore edvanced stuffs.
    Last edited: November 30, 2013
  8. brianpurkiss

    brianpurkiss Post Master General

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    You should phrase your questions better and stop being so negative.
  9. slywynsam

    slywynsam Active Member

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    Isn't HeroEngine awful?
  10. thetrophysystem

    thetrophysystem Post Master General

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    I think she meant increased range based on detected altitude. Like artillery and units.

    And it already works, collisions at least, but they could make altitude steeper and make units detect it when calculating range and such.

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