40 Player Game :D

Discussion in 'Planetary Annihilation General Discussion' started by Clopse, November 28, 2013.

  1. Clopse

    Clopse Post Master General

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  2. brianpurkiss

    brianpurkiss Post Master General

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    drz1 and Quitch like this.
  3. Timevans999

    Timevans999 Active Member

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    Clopse why did you jump out of my game?
  4. Timevans999

    Timevans999 Active Member

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  5. Timevans999

    Timevans999 Active Member

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    Have you got any fat of the land?
  6. Quitch

    Quitch Post Master General

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    Wait, what, how? I didn't think they'd changed the player cap.
  7. SXX

    SXX Post Master General

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    Many limits in PA is UI-only. :rolleyes:
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  8. cola_colin

    cola_colin Moderator Alumni

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    cwarner7264 likes this.
  9. Clopse

    Clopse Post Master General

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    lol was a gg, just way too long :D,
  10. Arachnis

    Arachnis Well-Known Member

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    I can imagine why there is no video.
    *cough*performance*cough*
    Or am I wrong?
  11. cola_colin

    cola_colin Moderator Alumni

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    Performance wise it was not too bad. Playable. It just took a bit longer than I had time. I didnt really want to play. Just check what happens when I do this and that and click publish lol. People join way too fast.
  12. FXelix

    FXelix Active Member

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    But if that is too long, this wouldn't be less boring if they implement it, or am I wrong?
  13. cola_colin

    cola_colin Moderator Alumni

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    too long? I dont get your question. It was too long for me because I basically only wanted to check out if it is possible and somehow the game was full before I knew it. Even a 10 minutes game would have been too long. I just stayed because epic xD
  14. igncom1

    igncom1 Post Master General

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    Lots of stuff to nail down.

    Lots of improvements to optimisation to be had.
  15. Quitch

    Quitch Post Master General

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    Throw in orbital improvements and multi-planetary starts and a 40-way FFA would be amazing :). It does need the performance optimisations though.
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  16. cwarner7264

    cwarner7264 Moderator Alumni

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    That's... a fairly big hole.

    Is it only the host that needs to change their client for this?

    Also, how did we not think of this before!?
    Murcanic likes this.
  17. thetrophysystem

    thetrophysystem Post Master General

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    I wish the hole existed for the "metal slider" in planet generation.

    I asked that earlier, but he told me the slider doesn't function when changed and acts like normal, even when enabled through modding the UI.

    Modding the UI... When I used to play C&C Renegade, mods like this they used to call hacks. It is really more one than the other. But this is still amazingly useful for Uber Ent., to have data and feedback on a 40 player game. Tell me that isn't pushing testing to the max.
  18. cola_colin

    cola_colin Moderator Alumni

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    Yes
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  19. doctorfiet

    doctorfiet Member

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    Was fun, even if a had 2 fps at the end :) Thanks for the possibility!
  20. superouman

    superouman Post Master General

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    Noooo why did i miss that :(

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