In Current State: PA Should be Called "Build Hornets or Lose"

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, November 26, 2013.

  1. Clopse

    Clopse Post Master General

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    You havnt played me or godde in a while. :p.
  2. cola_colin

    cola_colin Moderator Alumni

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    So all your games are pure t2 bomber spam? I cant really believe that.
  3. Clopse

    Clopse Post Master General

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    After 8 minutes t1 spam is useless, and games become a t1 fighter and nuke wars. Using the t2 bombers for nukes or com sniping. Hopefully new build has changed this. All depends on how to micro the hornets.
  4. Gunman006

    Gunman006 Member

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    Sounds like I'm playing another type of game, in most games I have played nukes are a non issue because all teams except newbies build anti nukes early to protect vital industrial sites and build the bases too big so even if you can hit the outskirt of a base and destroy 10 buildings it doesnt matter because its only 5% of the total base.

    I.e in my last three matches nukes were used only effective defensively to counter tank swarms. T2 hornets are good but were almost never able to penetrate my defences and when they did they are only able to do one bombing run before getting destroyed by missile turrets and fighters even when they were over 200. What I do hate though is that tank swarms are useless against hornets due to the huge splash damage they do.

    In the equal hard games I have been in it is usually the first people to get orbital superiority that wins by mass producing weapon satallites.
  5. stormingkiwi

    stormingkiwi Post Master General

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    That's not because T2 bombers are OP. That's because Kryo didn't build an airforce, so your joint forces approach was superior. And you deserved the victory.

    You described a situation where you had less tempo than your opponent. You were able to regain tempo by slowing his land forces down with bombers. You are able to do the same thing with T1 bombers or even a handful of scouts.

    @brianpurkiss - yeah I know. I disagree with a fuel system too, as that limits range. But practically the current ammo system just makes bombers attack like bombers (pass over target at speed to maintain flight, wheel around and make another attack)

    Whereas a return to base to resupply ammo mechanic means that bombed targets are given some respite, and the player has some opportunity to get some serious air spam on the go.
  6. adeets

    adeets New Member

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    I had someone try to use perigene/hornet attack on me last night, all I had was 30 hummingbirds, baited his entire Air Force to following my humming birds into a pack of aa missiles (12-18 tight group) destroyed his entire Air Force with humming birds left over, after seeing that I built a defense line of aa missiles, hornets could not get past them, he must have dumped all his metal into making hornets to just have then shot down. I got off the planet and sent an asteriod to destroy his commander.

    Before the aa missiles were useless against them, now if you don't land attack before air, ur gonna have a bad outcome.

    So I'd say it's been tuned.

    Also orbital laser still can't hit a commander underwater. (He should have been dead way before I had time to build all those hailleys.)
  7. mered4

    mered4 Post Master General

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    You seem to forget something. He had a sizable air force, and he was killing my bombers pretty regularly - they were not unopposed. I still was able to use them extremely efffectively.
  8. SleepWarz

    SleepWarz Active Member

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    I know this. But there should be a fuel/energy system. (I would doubt that things even use something even close to a combustable fuel in PA) It works well when its not set to ridiculous levels like supcom, where there may as well not even been one because it was nerfed to pointlessness. Tie it into the ammo system and on large planets you will need landing pad support to consistently pressure with it. Other than the fact that its epic to watch, its also a great way to provide unique balance the unlimited mobility of the airforce as it stands now by having significantly different values between units. For example, scouts having a huge surplus so they can scout for extended periods of time, where interceptors should need to land quite often to replenish stock.
  9. sanyc

    sanyc New Member

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    I think the solution here is resupplying pads (Hats of to the spring engine, this post be inspired by it). After they run out of ammo, planes should be forced to return to a supply pad to reload (certain units could be exceptions, like the scout for instance)

    A: it prevent few bombers from wiping out a entire army if the army does not have enough aa, as the system stands bombers can wipe out any raiding army without fighter coverage super quickly. If they need to resupply after each run, it gives a player to get his fighter over his army and *slash* (cant find the slash on the French Canadian keyboard) or call a retreat

    B: it requires you to build infrastructure to defend and resupply planes and stuff. The planes would be useless without air pads, which could be taken out before a attack. it also means you cant just spam ten planes facs on repeat without paying attention: to exploit the full potential of your air force you would have to build pads based on the scale of your army (IE more micro and costs large scale for bomber spam).

    C: having a ton of resupplying pads *slash* bombers in your base would look awesome. like you had an actual air force waiting to strike.

    D:It would slightly limit bombers to more surgical strikes vs just killing everything
    attackshark likes this.
  10. igncom1

    igncom1 Post Master General

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    Hit and run.

    You hit, and then run!!
  11. stormingkiwi

    stormingkiwi Post Master General

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    I forget nothing. It is completely possible to protect a land army indefinitely with fighters.
  12. mered4

    mered4 Post Master General

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    Um.
    Exactly.
  13. stormingkiwi

    stormingkiwi Post Master General

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    Exactly. So he should have been able to completely negate your ability to use your bombers effectively. He wasn't using an effective joint forces approach. Sure, he was building fighters, but he wasn't using them to defend his land attacks very well. 2-3 Hornets can be seen off incredibly cheaply by fighters without losses to your land units.
  14. mered4

    mered4 Post Master General

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    To be honest, I was using a hit n run tactic, using blinds and facades to draw off his fighters so I could kill his units before they hit my base.

    Eventually he got frustrated with the intel game, built an orbital ADV radar, and just cornered me. Oh, and I got 3 nukes to the face.
  15. stormingkiwi

    stormingkiwi Post Master General

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    Exactly. So the issue there wasn't the fact that Hornets are OP. It was that you were using them well, and he wasn't allocating his fighters to a particular task.
  16. Z3K0N15

    Z3K0N15 Active Member

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    phahahahah

    but yeah op is right....
  17. mered4

    mered4 Post Master General

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    Erm. No.

    I SEE WHAT YOU DID THERE :D

    Look, you don't seem to get it. If I had used any other tactic with the same cost as spitting out 3-4 bombers every few minutes with a single factory, I would lose to the first wave. That's how it used to be. Right now, they are different, which is awesome.

    We'll see though.
    stormingkiwi likes this.
  18. thetrophysystem

    thetrophysystem Post Master General

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    I heard you say many different things...

    ...or...
    Neither of those things sounded right to me either...

    If their "new attack dynamics" involve them not being able to do as many passes at once, not being able to hit and immediately run (do a wider turn), or otherwise slowing their dps or escape time, then it is a step in the right direction and can be gauged from there.

    Otherwise, they need probably 1/4th less heath, or some damage reduction, or some speed reduction. It would fit role for speed reduction actually (levelers and slammers).
  19. stormingkiwi

    stormingkiwi Post Master General

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    :p I got it don't worry. The comment was you should not have survived the second because bombers are relatively easy to protect against indefinitely.



    I'm not sure about bombers in the current state... they are terrible against units and fair poorly against structures. Have not tried against Naval yet
  20. mered4

    mered4 Post Master General

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    ehh you almost have to micro them to get 'em to work - and the T2 seem pretty effective. Though, t1 bombers seem really pathetic right now.

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