Livestream TODAY! 11AM! Drop Your Questions Here!

Discussion in 'Planetary Annihilation General Discussion' started by BradNicholson, November 26, 2013.

  1. BradNicholson

    BradNicholson Uber Employee Uber Alumni

    Messages:
    1,073
    Likes Received:
    4,589
    Hey dudes,

    We're going to be doing a livestream tomorrow. Still finalizing the agenda, but we definitely know that we want to do a Q&A session. If you have a question for us, please drop it in this thread. For the sake of the format, please keep the question fairly concise that way it's readable on-air.

    FIRE AWAY.

    Time Zone: http://www.timeanddate.com/worldclock/converted.html?iso=20131127T11&p1=234&p2=0

    UPDATE: YouTube version is available now!

    Last edited: November 27, 2013
    Arachnis, stormingkiwi, nhac and 5 others like this.
  2. kryovow

    kryovow Well-Known Member

    Messages:
    1,112
    Likes Received:
    240
    When will basic UI features like production loops, moving of building blueprints, canceling of certain buildings in a planned series and so on (basically all features we know from supreme commander) be in the game?

    Will Graphic Cards RAM usage be reduced? Faster Reloading of textures be possible?

    Why does the Antinuke have so small range when nukes can be produced so fastly?
    Last edited: November 27, 2013
    monkeyulize and stormingkiwi like this.
  3. liquius

    liquius Well-Known Member

    Messages:
    731
    Likes Received:
    482
    What new units are in the works and what do they do.
    twmazer, liltbrockie and brianpurkiss like this.
  4. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    How closely have you been following the UI threads in the forum? Are any of these ideas being tried out?
    liltbrockie likes this.
  5. chronosoul

    chronosoul Well-Known Member

    Messages:
    941
    Likes Received:
    618
    How come you and mavor are not participating in no shave November?

    What new feature are you guys most excited to have implemented in this patch?
    stormingkiwi and beer4blood like this.
  6. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Has any work been done on asteroids? :) anything you can show us on this front?
  7. scallus

    scallus New Member

    Messages:
    16
    Likes Received:
    7
    Dear,
    I was wondering how you guys see the singleplayer and multiplayer in Galactic war :). How it will function and how the singeplayer of this part may vary from the multiplayer galactic war. In this galactic war will it be possible if you have conquered a metal planet to move from star system to star system?


    thank you in advance and my god thank you to convert my retail key to a beta key :) I love the game thus far even without the further additions etc It is already great!

    Best Regards
    Scallus aka the crazy Belgian guy!
  8. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    What is the basic plan for the unit cannon and teleporter in terms of range and cost? Also, will the teleporter look like a stargate (PLEASE)?

    Thanks and I can't wait for the livestream!
  9. halosas

    halosas Member

    Messages:
    64
    Likes Received:
    17
    Hi what graphic enhancements are still to be implemented......
    Culverin likes this.
  10. benwestall

    benwestall New Member

    Messages:
    5
    Likes Received:
    1
    Any new's on different game modes? I always liked a bit of diplomacy in a RTS.
  11. BradNicholson

    BradNicholson Uber Employee Uber Alumni

    Messages:
    1,073
    Likes Received:
    4,589
    The former's easy: we have to stay pretty.
    websterx01 likes this.
  12. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Are you saying facial hair isn't pretty? ;)
    beer4blood likes this.
  13. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Have you seen Brad's jawline? :p

    Edit: This wasn't my question for the livestream.
    Last edited: November 26, 2013
    cwarner7264 likes this.
  14. chronosoul

    chronosoul Well-Known Member

    Messages:
    941
    Likes Received:
    618
    Okay, I'll replace that question since it's answered ha.

    Is the game developing at the pace that you guys like? Faster? Slower?
  15. BradNicholson

    BradNicholson Uber Employee Uber Alumni

    Messages:
    1,073
    Likes Received:
    4,589
    TOO LATE READING IT ON AIR.
  16. OathAlliance

    OathAlliance Well-Known Member

    Messages:
    863
    Likes Received:
    544
    My Official Question: How is work coming on on the +100 units? When can we expect to begin seeing them/what kinds can we expect?
    brianpurkiss likes this.
  17. BradNicholson

    BradNicholson Uber Employee Uber Alumni

    Messages:
    1,073
    Likes Received:
    4,589
    Just so I'm clear, do you mean unit types?
  18. OathAlliance

    OathAlliance Well-Known Member

    Messages:
    863
    Likes Received:
    544
    Yep as in Artillery/AA/Missile/Heavy/fight/bomber/whatevertheheckyoucanthinkof types that will make up the final Unit loadout.
  19. Teod

    Teod Well-Known Member

    Messages:
    483
    Likes Received:
    268
    General plan on orbital? How you plan to rebalance current orbital units and will you add more? Will there be orbital fabricators and structures?
    Last edited: November 26, 2013
  20. chronosoul

    chronosoul Well-Known Member

    Messages:
    941
    Likes Received:
    618
    One more pesky question.

    Do you guys feel that the community has had a positive/negative impact on the early stage in development?
    stormingkiwi and brianpurkiss like this.

Share This Page