Poll: What's about destroyable terrain?

Discussion in 'Backers Lounge (Read-only)' started by FXelix, November 23, 2013.

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Should the terrain be destroyable?

  1. Yes, with every unit a bit.

    28.1%
  2. Yes, but only with special units (to make naturally walls etc.)

    24.0%
  3. Yes, but only from nukes, Commanders and asteroids.

    43.8%
  4. No.

    4.2%
  1. FXelix

    FXelix Active Member

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    What do you think about destroyable terrain?
  2. stuart98

    stuart98 Post Master General

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    More effort than it's worth.
  3. Quitch

    Quitch Post Master General

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    I thought ramming moons into planets did leave a crater.
  4. superouman

    superouman Post Master General

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    They are thinking about adding craters when a comm explodes but they are not sure about it.

    I would like to see smaller craters (pathable or not) for large and expensive buildings such as adv energy plants, holkins, etc.
  5. eroticburrito

    eroticburrito Post Master General

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    Artillery blowing through mountains would be cool - particularly in desert biomes; imagine blowing through natural walls over time, undermining the enemy's AA perched on the cliff, showering the enemy base in an avalanche of debris and sending the bots over the breach.
    I don't see how that would harm gameplay - it's realistic; if a rock gets hit by a big explosive shell, something usually happens.

    I don't think pewpew lasers should do anything substantial, and I'm not even going to talk about dredger/bulldozer type units.
  6. Culverin

    Culverin Post Master General

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    Tree will be part of the sim soon.
    We don't know how.

    but...
    [​IMG]
  7. KNight

    KNight Post Master General

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    This has been talked about in the Live Streams, primarily via Viewer Questions, Use the Live Stream Index to find where it's been Asked.

    Mike
  8. Dementiurge

    Dementiurge Post Master General

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    http://www.mavorsrants.com/2013/02/planetary-annihilation-engine.html

    CSG isn't exactly great for destructible terrain. Each new CSG adds more detail and uses more memory and requires more calculation to do, which means you can only change the terrain so many times before something goes wrong. That is probably why terrain is likely only going to be affected by particularly rare events, such as planet smashing and Commander explosions.
    popededi likes this.
  9. Quitch

    Quitch Post Master General

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    This is never a good argument for anything.
  10. eroticburrito

    eroticburrito Post Master General

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    Perhaps you'd like to address the rest of my argument then?
    I was suggesting that it would make gameplay more dynamic if artillery and heavy weapons (perhaps battleships) did limited damage to terrain like mountains and plateaus - namely if they are thin enough, or bombarded enough, they reduce to a pile of surmountable rubble.
  11. Quitch

    Quitch Post Master General

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    Why?
  12. cdrkf

    cdrkf Post Master General

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    The deformable terrain in spring is a nice feature.

    I've seen a team nuke a lake in the middle of a land map, build sea and won with a flagship... So if it's reasonably easy to implement in the engine I'm all for it...
  13. eroticburrito

    eroticburrito Post Master General

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    NUN_ff11a7_284004.jpg
    ryan375 likes this.
  14. SleepWarz

    SleepWarz Active Member

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    Unless its impossible to do, we better have it. Depth is a good thing. The ability to siege terrain to access a base is a needed feature in an annihilation game.
    eroticburrito likes this.
  15. igncom1

    igncom1 Post Master General

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    With asteroids, it already works.

    So you can jut apply it to other weapons.
  16. KNight

    KNight Post Master General

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    The problem is not the Functional aspect of the mechanic, but it's effects on gameplay. Neutrino has talked about this a a couple of occasions in the Live Streams in response to questions.

    Mike
  17. igncom1

    igncom1 Post Master General

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    If I remember correctly he was in support of the effect.
  18. KNight

    KNight Post Master General

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    Not Really. The jist of it was that he doesn't see terrain deformation as a primary Game Mechanic, it is being used for Asteroids and maybe some other large scale weapons but now for EVERYTHING.

    Mike
    Quitch likes this.
  19. JWest

    JWest Active Member

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    Very early on in development I had asked this question and was told that the plan was to have terrain deform when hit. I'll try to find the thread I posted in.

    EDIT: Here we go. When I asked about it this was Neutrino's response:

  20. Dementiurge

    Dementiurge Post Master General

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    Sounds like that was before they finally settled on CSG terrain.

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