Hey, I was looking to tweak the textures around, basic mod stuff, but they're all in this 'PAPA' format. Can you please go with a better known format? It would make it easier to mod I think. I think previous iterations of the game had used a different texture format If I remember correctly. Thanks, and I'm really loving the Beta!
They used to be .png files, but the format changed in build 54357. The content of the .papa files are still ultimately pngs though: Code: c:\Program Files (x86)\Planetary Annihilation\PA\bin_x64\tools>papadump.exe -v aa_missile_vehicle_diffuse.papa 1 texture: 0: name: "/pa/units/land/aa_missile_vehicle/aa_missile_vehicle_diffuse.png" format: TF_DXT5 width: 128 height: 128 mips: 7 srgb: 1 0 vertex buffers. 0 index buffers. 0 materials. 0 meshes. 0 skeletons. 0 models. 0 animations. That's it, I'm now motivated. I'll be writing an importer / exporter for textures
may i redirect your attention to this thread in the Mod Developers Forum: Papa File Format or, of course, be ninja'd by the guy himself....
OMG, if you do write one for textures i will praise you forever. lol What would you write this texture import/export plugin for? please tell me you could make one for photoshop
That's the plan, just an extractor (I believe that the included papatran.exe tool should be able to handle the re-pack).