Orbital Gameplay

Discussion in 'Planetary Annihilation General Discussion' started by DrMcWaffles, November 21, 2013.

  1. DrMcWaffles

    DrMcWaffles New Member

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    Hi,

    I just got into the beta recently and I was wondering if there is a guide with the rules on certain things. I was playing a game and was wondering if there was a limit to the distance that you can travel in space. I'm still pretty new to the game, so I'm not sure if this is common knowledge.
  2. stuart98

    stuart98 Post Master General

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    Traveling is done by giving a move order to another planet. There is no way to move to a static point in space.
  3. DrMcWaffles

    DrMcWaffles New Member

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    I knew of that limit, but is there a limit to the distance a celestial body (i.e asteroids, moons, etc.) can be away from the base planet? I was unable to use the launcher to send a unit to a planet with a parallel orbit to the main planet.
  4. stuart98

    stuart98 Post Master General

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    Moving to a planet can be a bit buggy right now with units stalling in orbit. Is that what happened?
  5. DrMcWaffles

    DrMcWaffles New Member

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    The launcher did not even launch out of orbit. does the launcher require something to launch like resources or a building?
  6. stuart98

    stuart98 Post Master General

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    The launcher meaning an astrous or the actual Orbital Launcher building?
  7. DrMcWaffles

    DrMcWaffles New Member

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    I made the vehicle that you can load the unit in. Does it need to launch off another platform?
  8. stuart98

    stuart98 Post Master General

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    Nope, just select it, go to another planet, and right click there.
  9. stormingkiwi

    stormingkiwi Post Master General

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    nah... you need to "s-move".

    Irritatingly, it's not a normal move command.
  10. bytestream

    bytestream Active Member

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    You also have to press "," to switch planets before you can sent the Astreaus there.
  11. pivo187

    pivo187 Active Member

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    Honestly orbital part of the game is very dull and boring..as soon as orbital starts to take over the game gets slow zero action.
    Last edited: November 21, 2013
    beer4blood likes this.
  12. stuart98

    stuart98 Post Master General

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    Unit cannon, teleporters, and orbital nukes. Oh, and death star metal planets.
  13. pivo187

    pivo187 Active Member

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    I dunno if that's enough to make orbital play fun... the game gets really slow and boring with little action..I have more fun without the orbital
  14. KNight

    KNight Post Master General

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    I think that is due in part to the huge costs attached to anything orbital/interplanetary, to the fact that by the time you can afford it you don't have as much to deal with(little to no expansion that isn't directly related to combat for example) so you spend more time 'waiting for it' than you might otherwise.

    Mike
    mushroomars and stormingkiwi like this.
  15. DrMcWaffles

    DrMcWaffles New Member

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    Thanks, You need to select a specific spot on the planet. Do you think it would make more sense for you to just be able to send to a planet and just have it orbit until you pick a spot? I think that would be more convenient.
    Bastilean likes this.
  16. drz1

    drz1 Post Master General

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    You think adding unit cannons, warp gates (which, incidentally, would negate the slowness argument), orbital nukes and death stars WON'T make the game any less dull?? I'm not quite sure how to take that, I mean, how would you expect it to be made more exciting otherwise?
    (genuine question, not attack on your opinion :) )
    beer4blood likes this.
  17. Dementiurge

    Dementiurge Post Master General

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    With the current orbital design, unit cannons are going to result in long trains of units floating in the space between worlds, only to die instantly to an ocean of tanks sitting on their landing zone when they finally reach their destination five minutes later.
    stormingkiwi likes this.
  18. LavaSnake

    LavaSnake Post Master General

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    I've found the normal move command top work fine.

    Also, the fun and speed of orbital should get fixed as they add more units and balence it.
  19. beer4blood

    beer4blood Active Member

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    I don't believe it will traverse great distances. But rather planets, fling units between orbitingbringing as in orbiting each other.



    Mike I still disagree orbital is to expensive!!!!!!


    You have to zoom in on target planet as right click my friend
  20. occusoj

    occusoj Active Member

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    By adding small, weak but cheaper T1 sats and most of all, using somewhat simplified but still close to proper orbital mechanics and not making an air layer out of it.

    Orbital nukes will just continue the nukefest on a bigger scale, still dull imho.
    Death stars could take so much resources to build that they are just a cinematic game ender. If your opponent gets one, you lost long before.

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