Simulation Slowdown Large Armys AI

Discussion in 'Support!' started by Trippett, November 20, 2013.

  1. Trippett

    Trippett New Member

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    Hi,
    When I have an AI with a large army in the game as me the game simulation (not framerate) slows down to a crawl. is that just something that's normal? is it because the game is online and (assuming) the ubernet server are doing the AI calculations.

    Thanks

    Ryan Trippett
  2. gunshin

    gunshin Well-Known Member

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    Actually, this is really strange, i heard that the larger the armies, the quicker the server 0.o
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  3. Trippett

    Trippett New Member

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    ok I will uninstall and re install the game to see if that fixes it. it seems odd though that anything would be coming from my side slowdown wise. I should be able to power through the game without problems.

    Thanks

    Ryan Trippett
  4. ace63

    ace63 Post Master General

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    -_-
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  5. carn1x

    carn1x Active Member

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    Take some screenshots, how big an army are we talking here?
  6. proeleert

    proeleert Post Master General

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    Yeah happened yesterday for me as well.
    Team game 2 players vs 3 ai's 1.5 eco rate on a planet size 1000 and moon size 300.
    Got our asses kicked on the planet but we moved to the moon.
    Then the sim speed was going down to 5fps when the AI was taking over the planet I guess.
    But hey smashed the AI of the planet so that was fun.
  7. SXX

    SXX Post Master General

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    You can't slowdown server except with your in-game commands, there is no point in reinstalling of something.
  8. zaphodx

    zaphodx Post Master General

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    Planet size 1000 will cause my game to lag anyway. Particularly if it isn't a moon or a very water-based planet. This is going to be worse if you have several AIs making a lot of units.
  9. proeleert

    proeleert Post Master General

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    Question what size is reasonable now for teamgames ? 6 -> 8 players ?
  10. zaphodx

    zaphodx Post Master General

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    800 is ok imo. Depends on your graphics card and VRAM mostly.
  11. doud

    doud Well-Known Member

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    with 8 "1000" radius planets it took me more than 3.2gigs of VRAM.
    And to be noticed also : When the memory has been allocated, it will obvioulsy not grow up anymore (as afar as i could see by constantly monitoring my GFX card.
    This means that you can reasonably run 6 maybe 8 "800" planets without exceeding 2gigs of DRAM.
  12. Corang

    Corang Well-Known Member

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    Simulation FPS (from what i know) is either based on the processing power of the server or the connection speed, the more units created, the more processing power/network utilized. If you have a network status app while playing PA you can see that the more units there are (the longer the game goes on) the more network utilization. After your download connection speed is maxed is sends less FPS to accommodate for more units being in-game, therefore, re-installing will not fix the issue, if it is network related then the only way to fix is for Uber to optimize network code more or for the end-user to get a better internet connection or if it is server related then obtain better servers to process units and the game faster. Uber also said (i don't remember where) that they were/are working on a way to greatly reduce network utilization with groups by sending movement updates for one group of units doing the same thing as one "giant" unit instead of hundreds to thousands of individual units.
  13. Corang

    Corang Well-Known Member

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    One of two things happened here:
    1. You were being sarcastic and not doing a very good job at it
    2. You were just being stupid
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  14. gunshin

    gunshin Well-Known Member

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    huh? what do you mean? i swear someone told me that unit count is inversely correlated with update time -_-
  15. Corang

    Corang Well-Known Member

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    As far as i know, more units=more processing power needed
    and i want to know who told you so i can smack 'em upside the head
  16. Corang

    Corang Well-Known Member

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    Also with the AI that adds extra processing needed for the game due to it actively controlling the AI whilst still running the server
  17. ace63

    ace63 Post Master General

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    corang stop falling for gunshin's **** :D
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  18. vackillers

    vackillers Well-Known Member

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    This. We all want to know just how big of armies the OP is actually talking about here, because it might just simply be a matter of network/server stress rather then the actual game running bad, this is what it sounds like when frame rate wasn't an issue but simulation slow down occurred anyway. With the sudden influx of 100s of players and all games have to be online only and only using ubernet servers, this is more than likely your issue. Make sure you don't have a rediculous size planet but that has not been optimized yet anyway, I would go no bigger than a planet size of 800 personally, and as someone else mentioned, VRAM is EXTREMELY important with this game. So the more VRAM you have, the better off you'll be, this isn't BF4, this game will use ALL your VRAM no matter how much you have if your system is clustered with sh!t.
  19. gunshin

    gunshin Well-Known Member

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    no, i think you are wrong, more units = less processing time, you should tell me where you learnt this so i can correct them. Why would you EVER think that more units = more processing time 0.o
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  20. vackillers

    vackillers Well-Known Member

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    Cant tell if your mocking or actually being serious... More units should mean more stuff to process, which would be more processing time, not the opposite, thats the same for every game unless the process for handling units in this game is handled differently

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