Hi, When I have an AI with a large army in the game as me the game simulation (not framerate) slows down to a crawl. is that just something that's normal? is it because the game is online and (assuming) the ubernet server are doing the AI calculations. Thanks Ryan Trippett
ok I will uninstall and re install the game to see if that fixes it. it seems odd though that anything would be coming from my side slowdown wise. I should be able to power through the game without problems. Thanks Ryan Trippett
Yeah happened yesterday for me as well. Team game 2 players vs 3 ai's 1.5 eco rate on a planet size 1000 and moon size 300. Got our asses kicked on the planet but we moved to the moon. Then the sim speed was going down to 5fps when the AI was taking over the planet I guess. But hey smashed the AI of the planet so that was fun.
You can't slowdown server except with your in-game commands, there is no point in reinstalling of something.
Planet size 1000 will cause my game to lag anyway. Particularly if it isn't a moon or a very water-based planet. This is going to be worse if you have several AIs making a lot of units.
with 8 "1000" radius planets it took me more than 3.2gigs of VRAM. And to be noticed also : When the memory has been allocated, it will obvioulsy not grow up anymore (as afar as i could see by constantly monitoring my GFX card. This means that you can reasonably run 6 maybe 8 "800" planets without exceeding 2gigs of DRAM.
Simulation FPS (from what i know) is either based on the processing power of the server or the connection speed, the more units created, the more processing power/network utilized. If you have a network status app while playing PA you can see that the more units there are (the longer the game goes on) the more network utilization. After your download connection speed is maxed is sends less FPS to accommodate for more units being in-game, therefore, re-installing will not fix the issue, if it is network related then the only way to fix is for Uber to optimize network code more or for the end-user to get a better internet connection or if it is server related then obtain better servers to process units and the game faster. Uber also said (i don't remember where) that they were/are working on a way to greatly reduce network utilization with groups by sending movement updates for one group of units doing the same thing as one "giant" unit instead of hundreds to thousands of individual units.
One of two things happened here: 1. You were being sarcastic and not doing a very good job at it 2. You were just being stupid
huh? what do you mean? i swear someone told me that unit count is inversely correlated with update time -_-
As far as i know, more units=more processing power needed and i want to know who told you so i can smack 'em upside the head
Also with the AI that adds extra processing needed for the game due to it actively controlling the AI whilst still running the server
This. We all want to know just how big of armies the OP is actually talking about here, because it might just simply be a matter of network/server stress rather then the actual game running bad, this is what it sounds like when frame rate wasn't an issue but simulation slow down occurred anyway. With the sudden influx of 100s of players and all games have to be online only and only using ubernet servers, this is more than likely your issue. Make sure you don't have a rediculous size planet but that has not been optimized yet anyway, I would go no bigger than a planet size of 800 personally, and as someone else mentioned, VRAM is EXTREMELY important with this game. So the more VRAM you have, the better off you'll be, this isn't BF4, this game will use ALL your VRAM no matter how much you have if your system is clustered with sh!t.
no, i think you are wrong, more units = less processing time, you should tell me where you learnt this so i can correct them. Why would you EVER think that more units = more processing time 0.o
Cant tell if your mocking or actually being serious... More units should mean more stuff to process, which would be more processing time, not the opposite, thats the same for every game unless the process for handling units in this game is handled differently