Do you think planets are big enough?

Discussion in 'Planetary Annihilation General Discussion' started by jairo4, November 20, 2013.

  1. Timevans999

    Timevans999 Active Member

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    Mike your rig is too slow my friend, I'm basing this theory on what you have just said. Still got time to write to santa.
  2. KNight

    KNight Post Master General

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    You'll have to explain what my Rig has to do with this, my whole point is that it's not a hardware bottleneck, but a gameplay one.

    Mike
  3. Arachnis

    Arachnis Well-Known Member

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    Bigger planets don't always mean more fun.
    Imo planets have to be adjusted to what the game requires, and not the other way around. So if we're at some day able to play with 40 players at the same time, and able to spawn on different planets, and there are asteroid belts and stuff, then sure increase the size of the planets.

    But atm it's not really necessary.
  4. tatsujb

    tatsujb Post Master General

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    jairo4 likes this.
  5. thetrophysystem

    thetrophysystem Post Master General

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    I believe he meant the whole "nobody plays on maps bigger than 20x20 on supcom" thing.

    Where anything that big is hard to travel, and when travel is that hard/long (giggity), then turtles prosper.

    Same with planets. Too big a planet, and turtles can just spread out and whenever they meet enemy just drop back a small bit and harden that shell with turret-galore. Then build up nice and thick and sit back in his kingdom.

    Though my speculation is it won't be AS bad as supcom in this game, given the incentive via metal point to cover the planet AND the ability of exponential surface area coverage spreading in each direction with fabbers building factories building fabbers. The largest problem will be being so big you get to t2 before you spread to the meeting point of the enemy, and that might just make the game interesting.
    stormingkiwi likes this.
  6. Arachnis

    Arachnis Well-Known Member

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    That's not turtle, but actually very clever :)
    Also this game is designed so that there will always be ways to crack open a turtling player.

    Edit: Turtle is when you at some point stop expanding and fortify your position in hope that it will never get breached. It's a form of going all-in. You don't expand anymore, no matter what happens, while your enemies still grow their economy. But simply delaying your expansionism, because there is an enemy in the way, and setting up some fortifications for quick defence is only natural imo. As long as you don't stop expanding completely, and try to figure out a way to still increase the size of your empire by destroying your enemy.
    Last edited: November 20, 2013
  7. KNight

    KNight Post Master General

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    He still doesn't have a point, My Rig is more than capable of playing on the 81km maps, but they're just not fun.

    Mike
    Last edited: November 20, 2013
  8. thetrophysystem

    thetrophysystem Post Master General

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    Your quote broke Mike.

    But that is my point. Nobody plays over 20x20 because of travel time restrictions.

    Be it clever or not, again, as my post suggests, if you could have t2 by time the whole map is even divided by the opponents, then you are going to have much different balance in favor of t2 (because by time combat begins it is already established).

    I don't think it will be avoided. I just think it will be a different flavor. People will still probably play both maps. Just turtles and air players on large maps, and land rushers and artillery gurus on small maps.

    I am overall glad the game allows either kind of planet, and it doesn't matter overall because you can have a few planets of different size (though this atm only plays like "one large map in favor of t2", it should get support for groundwar players soon with gates and unit cannons).
    stormingkiwi likes this.
  9. Arachnis

    Arachnis Well-Known Member

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    Good point there. And I knew how to fix that. But the community probably doesn't want it.

    You could just implement local planet economy. Then we'd see much more T1 on moons or asteroids (the small "planets").

    Edit: I just recognized why this is impossible. How should one ever build halleys on moons without a decent eco to back it up? You'd have to implement some kind of interplanetary-ressource transfer mechanic.

    Or you could just rebalance T2 troops, and make the T1 basic units your "core" units.
    stormingkiwi likes this.
  10. tatsujb

    tatsujb Post Master General

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  11. KNight

    KNight Post Master General

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    Yeah we already knew all of this from the countless threads we've already had on it.

    The 'good' news is that unlike SupCom where the Big maps were available upfront but with no way to "use them properly" with PA the same kind of 'Big huge' planets aren't readily available ATM and even the larger ones will be able to support enough players to hopefully keep things interesting early on without too much of a drag near the end, but otherwise Uber has time to figure out the gameplay for the 'bigger' planets before they become too common place.

    Mike
  12. Timevans999

    Timevans999 Active Member

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    youq
  13. Timevans999

    Timevans999 Active Member

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    you
  14. stormingkiwi

    stormingkiwi Post Master General

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    The issue isn't one of unit scale. The issue is that your average Naval ship is approximately 270km long. You know. Assuming a certain planet size in PA is as large as the moon.

    @kalherine - do you remember this post? Where you posted an image of naval ships? Do you remember the planet size you used?
  15. Quitch

    Quitch Post Master General

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    Who cares?
  16. Culverin

    Culverin Post Master General

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    Who cares?
    Um... We do?

    This looks kinda goofy...
    maxresdefault 02.jpg

    It's like we're playing on King Kai's planet...
    king_kai_s_planet_by_felipemuve-d619h9q.png.jpg



    While this looks all sorts of awesome and epic.
    terrain 02.jpg

    CANYON HEIGHT.jpg

    hDLcRhS.jpg
    Last edited: November 21, 2013
  17. Quitch

    Quitch Post Master General

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    I think you're going to need a stronger argument than that to implement change.
  18. Teod

    Teod Well-Known Member

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    Goofy, but still awesome.

    Starcraft units don't look like this ingame either:
    [​IMG]
    And it wouldn't be a good idea to make them look that way. At least without completely re-making entire game to support this scale.
    MrTBSC likes this.
  19. ace63

    ace63 Post Master General

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    Am I the only one who likes the look and feel of "King Kai" planets? It kinda reinforces the style of the game and totally fits the theme in my opinion.
    beer4blood likes this.
  20. spazzdla

    spazzdla Active Member

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    1200 planets seem quite quite large.

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