Beta Build: 57164

Discussion in 'Support!' started by garat, November 19, 2013.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Beta Build: 57164
    • A number of server browser fixes; should see a lot fewer empty/abandoned lobbies. Please post on forums if you're still seeing lots of empty lobbies.
    • Some fixes for planet smash failing to smash. There were a couple scenarios where you could engage an asteroid, but it would never do anything. Hopefully most of these are fixed now. FX playing is still hard on most systems and connections. We're working on it!
    • Orbital units given appropriate vision in the orbital layer. Should result in smarter behavior where orbital units interact with each other.
    • AIs now append (AI) to their name
    Last edited: November 19, 2013
    shootall, carn1x and stuart98 like this.
  2. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
  3. MindALot

    MindALot Member

    Messages:
    38
    Likes Received:
    5
    Is this why the # of available servers seems limited? (Don't think I've ever actually logged in during a server update)
  4. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Unit Changes
    Avatar
    Unit Type added: Debug

    Solar Array
    Intel added: Sight (orbital), 250 radius Sphere

    Radar Satellite
    Intel added: Sight (orbital), 250 radius Sphere
    Orbital Radar Radius: 100 -> 400

    Adv. Radar Satellite
    Sight changed
    • Radius: 120 -> 250
    • Shape: Capsule -> Sphere
    • Layer: Surface_and_air -> Orbital
    Orbital Radar Radius: 100 -> 800

    Orbital Gas Mine
    Intel added: Sight (orbital), 250 radius Sphere

    Orbital Laser
    Intel added: Sight (orbital), 250 radius Sphere

    Mining Platform
    Intel added: Sight (orbital), 250 radius Sphere

    Defense Satellite
    Intel added: Sight (orbital), 250 radius Sphere

    Orbital Lander
    Orbital Sight Radius: 100 -> 250

    Ion Defense
    Guard Radius: 210 -> 310

    Orbital Fighter
    Guard Radius: 170 -> 260
    Orbital Sight Radius: 100 -> 250
    Orbital Sight Shape: Capsule -> Sphere

    Orbital Fabrication Bot
    Sight changed
    • Radius: 100 -> 250
    • Shape: Capsule -> Sphere
    • Layer: Surface_and_air -> Orbital
    Last edited: November 19, 2013
    AyanZo, shootall, Quitch and 4 others like this.
  5. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Do AI's need a name? I miss AI 1. We had such a great relationship. He stole my colour, I nuked his base, he raided my mexes, I dropped deathballs on his power gens.

    Now there's just this myriad of random AI's, and I never get the satisfaction of beating the same one again and again.

    I mean I know it's the same code. But AI with a name feels so impersonal :p

    End tongue in cheek.

    Also I love how everytime I think "Hmm... I guess it will be a few more days until the new build", I log into PA and have a new build to play.
    LavaSnake likes this.
  6. MindALot

    MindALot Member

    Messages:
    38
    Likes Received:
    5
    Oh wow - I just re-read the patch notes detail on the upper right corner of the game screen (main menu) - the patch notes are from the future! (I'm in the US, EST, I'm guessing the date of the patch notes being referenced is elsewhere).
  7. Nayzablade

    Nayzablade Active Member

    Messages:
    206
    Likes Received:
    84
    Nice job guys :) also, any chance on calling one of the random AI names, Oiifwinkle? heh heh
  8. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    orbital units that noone has heard of yet!? YESSSS

    Are they in game....?
  9. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    They aren't playable, but have been in the game files for a while now.

    @garat, the build process is still causing minor changes to most .papa files (260 files), resulting in them being re-downloaded every build.
    LavaSnake likes this.
  10. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Unfortunately, at this time, there's not a lot we can do about that. We'll have to re-architect our entire build process to change that. Because of how we do builds, to guarantee clean builds each time, I think it's generating new CRC's of the files.
    LavaSnake likes this.
  11. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Still having this issue in the new build. Anyone else? Did I just totally forget the hotkeys for the camera,in which case, how do you control it?
  12. shelnutt2

    shelnutt2 New Member

    Messages:
    5
    Likes Received:
    2
    Why not switch to using a delta update instead of full files. This would allow for your build system to remain in tacted and allow for much smaller updates being downloaded.
  13. snierke

    snierke Active Member

    Messages:
    157
    Likes Received:
    136
    Press Ctrl+m and use wasd,r,f to move. Press mousescroll to look around while moving.
    If you hit space you can only look around (and not move).

    Snierke
    Last edited: November 19, 2013
  14. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    ......................................
  15. julle2000

    julle2000 New Member

    Messages:
    3
    Likes Received:
    0
    Is this only happening to me? i cant see my build queue or where the units is going :( On top that i would like a better pathfinding system because my units get stuck sometimes.
  16. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    If Julie gets this better path finding system, I want it too.
  17. julle2000

    julle2000 New Member

    Messages:
    3
    Likes Received:
    0
    by the way im on linux steam if that helps anything :)
  18. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Xbox live is down for me. Looks like PA it is today :D
  19. coreta

    coreta Member

    Messages:
    58
    Likes Received:
    1
    I am sorry, I don't understand. I just received an email today to invite me to play Beta. But when I launch the game, I have to move around the planet all the time in order to play. To scout the map, it is very boring. I have radars and I don't see what my ennemy do because I can't see the entire map on my screen. What is the point of a radar so? Is it normal? I don't find the key to see the entire map and move my units around the planet quickly. Can you help me please?
  20. Slamz

    Slamz Well-Known Member

    Messages:
    602
    Likes Received:
    520
    Radar lets units fire automatically at the blips. This is extremely important for units like the Pelter, which can fire a lot further than it can see.

    Note that if your energy is in the red, your radar may shut off and you will not see any blips and your units will only be able to shoot at things that have been uncovered by direct line of sight.

Share This Page