Beta Build: 57047

Discussion in 'Support!' started by garat, November 15, 2013.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Just a reminder: Currently, everyone has access to all commanders. You will not have permanent access to all of them once we have systems in place for that. Never fear, we will have quite a few commanders to select from, regardless!

    There is a known issue while accessing settings during a live game. Depending on the solar system and your computer, and connection, this can result in a very long delay to rebuild the system before you can play again. We recommend not changing settings during a live game for now. We will be fixing this, but it is an easily avoidable problem, so in the interim, avoid doing this!


    Beta Build: 57047
    • ATI 3X00 and 4X00 should be working again! Sorry about that, new impostor code uncovered a driver bug!
    • Economic factors should be working again. Keep a sharp eye on your energy. It does matter! This also impacts how recon units use energy.
    • Target leading should be fixed.
    • Units will now automatically reclaim and build if you try and build over wreckage
    • AIs have names now!
    • Apparent "lock up" on the intro video playing should be fixed
    • AI is starting to have actual threat response, instead of just economic threat.
    Last edited: November 15, 2013
    Arachnis, LavaSnake, Quitch and 6 others like this.
  2. Slamz

    Slamz Well-Known Member

    Messages:
    602
    Likes Received:
    520
    Oi, think something broke. Says "New Build Available: 54047" each time I log in.

    The build is 57047 not 54047. I think it's checking for the wrong number. Suspiciously, there are 0 players in 0 games.
  3. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Changes
    • NEW GAME on the main menu now displays before login (but is greyed out)
    • Influence values added or modified for the following units:
      • Air Factory, Adv. Air Factory, Commanders, Air Defense, Artillery (Pelter), Bot Factory, Adv. Bot Factory, Energy Storage, Laser Defense, Adv. Laser Defense, Metal Storage, Vehicle Factory, Adv. Vehicle Factory, Orbital Launcher, Naval Factory, Adv. Naval Factory
    • Radar, Adv. Radar, Deep Space Radar, Radar Satellite, Adv. Radar Satellite now require energy
    • Lava planet type updated
    • Sandbox mode added
      • Sandbox.png
      • This is essentially a second build menu (can't build things the selected builder couldn't normally)
    • Sandbox planet type added
    Units
    Radar Satellite
    Energy Efficiency Requirement: 0.9

    Adv. Radar Satellite
    Additional Short Range Radar added (radius = 120, works with no energy)
    Energy Efficiency Requirement: 0.9
    Last edited: November 16, 2013
    carn1x, liquius, whisperr and 7 others like this.
  4. EternityCoder

    EternityCoder New Member

    Messages:
    23
    Likes Received:
    8
    Yep, something's wrong. It says "Update incomplete. Please verify files" when I run the launcher, and says this each time I click verify files. Deleting the game files and attempting to re-install didn't help.
  5. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    You'll need to re-patch and re-launch. Sorry about that. I fat fingered the "required build #".
    cwarner7264 likes this.
  6. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
  7. doud

    doud Well-Known Member

    Messages:
    922
    Likes Received:
    568
    I simply have to check once, then update proceeds and i can launch the game.
  8. siefer101

    siefer101 Active Member

    Messages:
    369
    Likes Received:
    171
    there is an intro video?
    spazzdla likes this.
  9. OathAlliance

    OathAlliance Well-Known Member

    Messages:
    863
    Likes Received:
    544
    It's that one that you exit out of right after hitting "accept" for the disclaimer. It has these people talking and stuff...

    Anyways thank goodness for auto reclaim and build!
  10. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    Wait, what? What was this?
    zaphodx likes this.
  11. Sorian

    Sorian Official PA

    Messages:
    998
    Likes Received:
    3,844
    Of course this also means the AI can now build on top of wreckage as well. :)
    LavaSnake, Ortikon, spazzdla and 3 others like this.
  12. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Can you please explain the economic factors and how recon units use energy? I don't think they're documented anywhere well.
    Or I'm just blind.

    Damn it. RIP AI 1-9. I'll miss you.
    To the AI changes - Excellent!
  13. battletech

    battletech Member

    Messages:
    45
    Likes Received:
    5
    Chat in the lobby doesn't work after this update, also you can not review a game after it is over. Tried to chat in the lobby on several hosts and nothing shows. After a game is done you can click on review but no units are shown for either side.
  14. ZobiOneKenobi

    ZobiOneKenobi New Member

    Messages:
    12
    Likes Received:
    1
    Great job ! Thanks to PA's team for fixing it so fast :)
  15. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    This could be the best patch in over a month.
  16. ghost1107

    ghost1107 Active Member

    Messages:
    365
    Likes Received:
    181
  17. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    The reclaim and build is a long time in the making. I suppose it's also the best for balance. I liked the idea for "assimilating wreckage" as a lump sum of metal into the build overtop of it, so building over a dead mex starts your new mex at 1/4th build...

    ...but that does remove the effects of small eco raids. Best to not to, I reckon...
  18. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    The cost of a raid is not simply the sunk cost of the MEX lost, but rather the income lost between it being destroyed and rebuilding it.
    beer4blood likes this.
  19. beer4blood

    beer4blood Active Member

    Messages:
    917
    Likes Received:
    201
    Awesome new build!!!!



    Still dying for line building!!!! Then all will be right with the world
  20. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I'm guessing that auto reclaim, which works no matter what you build, is easier to implement than getting a construction 50% boost over wreckage, which only works when the wreckage and the new building are identical and placed in the same location. The 50% construction boost was confirmed, it just hasn't been implemented yet.

Share This Page