Unit Scale Seems Wrong

Discussion in 'Planetary Annihilation General Discussion' started by paxton676, November 13, 2013.

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  1. paxton676

    paxton676 New Member

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    As much as I try to ignore it I can't help but think the scale is all wrong.

    The units are HUGE! When you zoom in to the battle you still see the curvature of the planet. This makes the units seem huge because when you are on a planet in real life you can't see the edge(curvature) of a planet. The planets are tiny and units are huge in this game.

    It makes more sense for the battlefield to lose its curvature as you zoom in. The battlefield should be flat, like in real life. As the camera zooms out the planet then slowly starts to curve and then is round. This also means that the disorientating, rotating around the planet camera should only exist as you zoom out of the battlefield. Rotating the planet should only exist in a zoomed out strategic view. The battles should be flat because in the real world a planet is large enough that when you walk on it, it is flat.


    I know this is me whining but these design decisions just kill the immersion of the game, for me.

    I am still glad I bought the game. Wish in one hand and .... in the other so I doubt they will make these changes.
    RMJ and kalherine like this.
  2. evolvexxx

    evolvexxx Member

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  3. Culverin

    Culverin Post Master General

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    Actually, a brand new player coming in and making this same suggestion is a good thing.

    It means we haven't just been circle jerking ourselves.
    BulletMagnet and kalherine like this.
  4. paxton676

    paxton676 New Member

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    Thanks,

    It is nice to see that others share my opinion.

    I voted on the poll for decreased considerably.

    Thanks again
  5. evolvexxx

    evolvexxx Member

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    :D I meant only to help
  6. drz1

    drz1 Post Master General

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    maybe robots in the future ARE huge? :p
  7. stormingkiwi

    stormingkiwi Post Master General

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    Naval ships being 290 kilometers long, assuming planets are same size as the moon, huge?
  8. drz1

    drz1 Post Master General

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    That sounds. AMAZING.
  9. kalherine

    kalherine Active Member

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    Ty many off we agree with you,maybe some one listen to you...
  10. Dementiurge

    Dementiurge Post Master General

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    It would be hysterical if someone reskinned the units with that scale in mind. Factories covered in cities, tanks made of skyscrapers, rows of powerplants on fabbers, and entire mass transit networks built into a Commander's shoulder armor.
    Though it does beg the question of what kind of weapons are being fired!
    stormingkiwi likes this.
  11. tatsujb

    tatsujb Post Master General

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  12. stormingkiwi

    stormingkiwi Post Master General

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    thats uh... the scale in game. theres an image where a naval ship takes up 1 32nd of the circumference of the planet. so if you assume its the moon, it would be that long. and if you assume its Earth, substantially more so
  13. drz1

    drz1 Post Master General

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    I think I'm happy with the scale. I mean, would you really want the units to be "realistically" sized for the planet? You would have to zoom WAY in to see them, and the whole thing would be a chore. Also, why can't robots be massive?
  14. cmdandy

    cmdandy Active Member

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    I don't think anyone here is actually advocating 'true realism' when it comes to unit sizes.
    Supreme Commander (not 2, that piece of s***) had units which felt perfectly in scale with the maps.
    I know others will disagree with me but I think the unit/structure scale in PA is currently one of its biggest issues.
  15. Dementiurge

    Dementiurge Post Master General

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    Can you imagine if that happened in TA or SupCom?
    The cheese strat would be building an air transport asap and sending it off in a random direction. After a couple of minutes the potential search area would be so large that it would be almost impossible to track down manually.
  16. Culverin

    Culverin Post Master General

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    It's called radar...
  17. kryovow

    kryovow Well-Known Member

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    1. current scale: Big units, small planets: Problem: Units seem huge, planets and terrain objects seem small

    2. alternative scale 1: Small units: Units look good, but either are incredibly fastly moving compared to their size or games take very long, because units now travel much slower. You could change that again by reducing planet size, where you end up at current scale again xD

    3. alternative scale 2: Same units, same planets, but increase terrain objects. Units fit better to terrain objects, but terrain objects dont fit to planet size anymore.
  18. stormingkiwi

    stormingkiwi Post Master General

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    You know how the dinosaurs died out because they were too big, and why the scale of insects is restricted to only being small?

    You've got more or less the same thing happening. There is a point when a structure grows in size where the percentage of mass dedicated to structural stability is greatly outweighing the percentage of mass that you actually want to be more massive. (Does that make sense? Basically if you think of a house, the house is huge, the material making up the huge is huge, and the actual usable space in each room is tiny because the house is mostly structural. Does that make sense? I'm all examed out, so my brain has literally completely died)

    But yeah, I don't know aye? Scale is a tricky thing.
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  19. Culverin

    Culverin Post Master General

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    - Big planets.

    - Much larger terrain.

    - Much Small units.

    - Longer range.

    - Not super fast units.


    42714045.jpg
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  20. kryovow

    kryovow Well-Known Member

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    because this would most likely destroy gameplay.
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