Please verify your game files if you haven't for a while. There is an issue we're tracking down with some files not getting patched correctly. Beta Build: 56821 A number of client and server crash bug fixes A number of improvements to client and server performance Target leading bug fixes ; Shouldn't see units incorrectly leading a target based on prior velocity any more Ongoing changes and improvements to the AI; SHould be building nukes, tactical missiles and anti-nukes again; Will now build long range artillery; New art for the orbital fighter! A number of updates to lighting Ongoing work on pathing Orbital Shell: First pass now available. Should make working with units at the orbital layer a bit easier. This is still a work in progress. Frigate should be able to take attack orders for shore based targets now
Yeah yeah thanks garat, quiet, Raevn's about to post something. EDIT: Also I was just about to watch part 2 of Spies of Warsaw, but you had to ruin it didn't you! (/me runs to the shop to buy PA fuel !)
It's 4:44pm local time here Edit: definitely something weird with the downloader, it downloaded more than it was expecting and got to time remaining -4 seconds. Changes "Quick Match" menu option removed Additional settings Show Orbital Shell (RANGE DEPENDENT / MODAL / NEVER) Always Show Terrestrial Units (ALWAYS / RANGE DEPENDENT) Additional configurable keyboard shortcuts Chat Team Chat New orbital fighter model (not an in-game screenshot) Orbital Shell 2 new Moon biome brushes: moon_crater_02 moon_ruin_01 2 new Moon biome decals Units Adv. Radar Satellite Updated build icon Orbital Lander Updated build icon Orbital Fighter Updated build icon Single Laser Defense New build icon Adv. Artillery (Holkins) Unit Type Added: Artillery AA Vehicle (Spinner) Unit Type Added: AirDefense Alpha Commander Headlights adjusted Walk Speed Animation adjusted Delta Commander Headlights adjusted Walk Speed Animation adjusted Modders Coherent debugger now included in data files, under Coherent\Debugger Some fields in the planet type definition renamed (specifically, the ambient lighting fields) 3rd Party JS library lodash updated to v2.2.1 3rd Party JS library purl (v2.3.1) added
Bugs fixed in 56821: FS#666 - Chat+ESC behavior on Linux and OS X PS: Looks like AMD Linux users should check this topic as well: https://forums.uberent.com/threads/finally-works-with-amd-proprietary-drivers.53693/ Software rendering for Coherent UI finally start working. Good job Uber!
well european guys are early birds as well .. on my workplace now, will give it a try later thx for the update
Wasn't expecting a fix so soon on target fixing, great work. Super curious about the orbital shell too. I only have to wait 9 more hours to try it out :/ Edit: Classic raeven should be a double like post button. Although I did give a pre emptive like on his original post.
Dude, that is so B-Wing, love it. EDIT: Wait, it's the forbidden offspring of a B-Wing and a TIE Bomber, what!
Oh God No. There goes one of the few advantages I had. It's ok. It still can't deal with me turning my computer off at the wall.
omfg : this build is just unbelievable when it comes to perf/orbital view performance improvement. Any chance we get the same orbital shell stuff for Radar Cover ?
I don't know what you did, but the game runs like a dream now on my computer. It also seems to look better, feel more responsive, and is that new music I hear?
I love the new lighting with HDR. It looks great. Even a "boring" gray mountain planet looks sufficently bright to keep things interesting instead of just looking monotone. Clear crisp colors. Love it.
Anybody finding Orbital Radar no longer works? (Provides neither Radar nor LOS), didn't get a chance to try Adv Orb Radar before I was crushed. I also note that I wasn't able to get the shell to display unless I had my commander selected. Other units or nothing selected meant the shell was not visible.
Appreciate the work, but there are some minor user functionality losses. 1) 3 builds ago we lost the ability to see all enemies as the same colour (which I guess has colourblindness implications) 2) In this build you can no longer use control to deselect units. In previous builds you could select a mixed group of units, say your commander and 3 fabbers, and deselect your commander by control clicking the icon or the unit. I have tried to do this and it hasn't worked, instead it just selects the units I'm control clicking. 3) I am no longer able to control the vanity camera. I can click space to activate it and look around with the mouse, but can't adjust height or position with any of my keys. Advanced Orbital Radar still works. And I was able to view the shell the entire game.