Beta Build 56516

Discussion in 'Support!' started by garat, November 7, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    Yah! New build.

    Beta Build: 56516
    • AI now has an economic scale; Once you host an AI game, you have a player and AI economic scale, so you can adjust difficulty for both yourself and for the AI. If you want to pure sandbox, you can set the AI to 0. This is a temporary way to provide an AI difficulty slider until we get more robust lobby options in place.
    • Better information provided now in celestial view for current orbits and interception paths
    • Laser towers should have an easier time hitting bots now
    • Metal spots should no longer be destroyable except by asteroid impact.
    • Quite a few simulation terminated fixes
    • Units rolling off a factory can no longer be interrupted ; They will finish roll off before starting up their next task
    • More user friendly errors if your client can't start for some reason, especially if it's related to Coherent (Our UI system)
    • A number of AI improvements: Can now build storage, anti-nukes, mobile aa and mobile artillery; They will more aggressively defend their mexes (metal extractors) with static defenses, and they will be trying to expand more rapidly; In general, they should also get stuck on various tasks much less frequently
    • Bombers should be able to hit more accurately again. They are not done, but they were a little over broken while we work on carpet bombing functionality.
    • Orbital Laser now correctly requires energy to function, which means it will slow down the overall speed at which it can fire.
  2. LavaSnake

    LavaSnake Post Master General

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    That first item on the list made me smile big time. :)
    supremeoverlord likes this.
  3. Raevn

    Raevn Moderator Alumni

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    Other changes
    • New unit type values: "SurfaceDefense", "Artillery", "Offense", "NukeDefense", "AirDefense"
    • Nukes and Anti-nukes now have influence values
    • Aim bone of the Adv. Laser defense changed (was "bone_turret", now "socket_aim")
    • Bomber & Adv. Bomber weapon pitch range changed (45 -> 60)
    • Bomber & Adv. Bomber weapon yaw range changed (5 -> 60)

    ... and there may be a new commander model in the data files.
    Last edited: November 7, 2013
    whisperr, LavaSnake, shootall and 5 others like this.
  4. camycamera

    camycamera Member

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  5. SXX

    SXX Post Master General

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    Also now resolution scaling have explanation of what slider options. :)
  6. Sorian

    Sorian Official PA

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    Known issue: AI will not use units transported to another planet. They just stay in orbit.

    My bad.
  7. EdWood

    EdWood Active Member

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    Well, I played a game against the AI yesterday and oh my god... it is actually really fun... great work!
  8. shiwanabe

    shiwanabe Member

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    Wait, so it's even more human now? You've outdone yourself already. ;P
    shootall, nudely and stormingkiwi like this.
  9. daviddes

    daviddes New Member

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    Carpet Bombing!
  10. mabdeno

    mabdeno Active Member

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    Carpet Bombing? Dammit I've just had new carpets laid out in my base!

    On a more serious note the AI doesn't seem to raid as much and spends alot of resources on turrets around the map to protect expansions. Might be best to tone down the wall/turret building a little and allow it to build more units instead.
    Quitch and LavaSnake like this.
  11. igncom1

    igncom1 Post Master General

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    I have had the AI build huge army's along with its defences, but once the AI get better at properly mobilising troops and responding to attacks then the defences should be more balanced by comparison.
  12. doud

    doud Well-Known Member

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    Best build ever ! This game is just ******* awesome ;)
    thetrophysystem likes this.
  13. moldez

    moldez Active Member

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    trees disapear after I blew up the AI Com :D ..
  14. kryten42

    kryten42 Member

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    Great build it seems!
    But my PA launcher still shows alpha build 52973...for ages now ;)
  15. Slamz

    Slamz Well-Known Member

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    Can you explain this one a little more?

    Like:
    A) [TA Style] A unit that requires 1000 energy to fire will never fire until you have 1000 energy in storage. It takes the firing cost out as a lump sum.
    or
    B) A unit that requires 1000 energy to fire will charge up its own internal battery at a rate that's mitigated by how negative your energy income is, similar to how nanolathes work

    I think all artillery has the problem where it's supposed to be using energy [according to the wikis], but isn't, and I think that's behind some of the balance complaints.
  16. doud

    doud Well-Known Member

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    I don't know when it was brought, but i'm happy to see land units slopping when leaving the factories :)
  17. masterdigital

    masterdigital Uber Alumni

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    B
    shootall and corteks like this.
  18. supremeoverlord

    supremeoverlord Member

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    Ha I typed in 100000 for my eco :D
  19. Raevn

    Raevn Moderator Alumni

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    Can't test right now, but what happens if you type a negative number? :p
  20. supremeoverlord

    supremeoverlord Member

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    If you type in a negative number like -25 it'll give you +250 metal and +25,000 power.

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