Hi I just want to say that I really like the mex capping system (capping: placing T2 over T1) for T2 mexes. It is a massive improvement over TA and SC. I would also like to be able to issue a UI command to build new metal extractors over dead mexes: The construction unit would just automatically reclaim the dead mex before building a new one if there is scrap-metal in the way. I am really excited by what I am seeing. Looking forward to what's to come.
It violates the 1st rule of TA based games. "Thou shalt not have gameplay based caps! The only caps that shall henceforth be allowed, are those performance based caps which prevent thine computer from bursting into flames."