Idea for teching up Commander for late-game use (not the SupCom way)

Discussion in 'Planetary Annihilation General Discussion' started by LavaSnake, October 30, 2013.

  1. slywynsam

    slywynsam Active Member

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    "You assume much"

    *proceeds to assume a lot of things*
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  2. LavaSnake

    LavaSnake Post Master General

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    There are still many reasons for a commander (even weak ones), but I see your point.
  3. bytestream

    bytestream Active Member

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    Cos finding and destroying all of your opponents structures on multiple planets and moons would be a pain in the ares, especially considering that there is no unit limit.

    I'm definitively in the "the commander needs a real late game purpose" camp and if that means upgrades I'm fine with that.
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  4. zaphodx

    zaphodx Post Master General

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    I hope that Uber just eventually give in because so many people are keen on the idea.
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  5. LavaSnake

    LavaSnake Post Master General

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    But only if done right. We don't need hero units or near-invincible commanders. Your commander is supposed to be a weak spot.
  6. chronosoul

    chronosoul Well-Known Member

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    I am not sure why anyone has not given the thought of having a T2 Orbital commander upgrade so he can stay in orbit or is that just to wild of an idea.
  7. KNight

    KNight Post Master General

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    Shooting things from the Surface even to just an orbiting moon is hard. Unit Cannons aren't this magikal universal transport option. Part of the idea Uber seems to have for PA is that it's not just mindless spam queued up to the enemy base, starting on separate planets for example, you'd need to use an orbiting moon to build factories and unit cannons on(as per the Visualization) to get forces onto the enemy planet or use orbital/interplanetary weapons to clear an area to use as a base and get a teleporter up.

    It takes 25 T2 tank shots to kill a commander, so obviously it depends on how many T2 tanks there are, regardless again, you still need to be smart with your commander.

    Obviously. Neutrino has commented on there being 3 main transport options being the Lander, Unit Cannon and Teleporter and further saying that transporting units between planets is expensive.

    IF that's how you view it you're looking at it wrong. You're not hiding the commander, you're putting him out of reach of the large armies while be builds something useful, like a KEW or Asteroid based with Factories and Unit Cannons or even something as mundane as more resources.

    It only seems like assuming because I just know more about Uber's intents and comments.

    Mike
    Last edited: October 30, 2013
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  8. bytestream

    bytestream Active Member

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    I don't think anybody wants the commander to be able to "hide" in orbit. It currently is painful enough to chase a commander down in a multi planet system, we need suggestions how to solve that issue and not how to make it worse.
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  9. LavaSnake

    LavaSnake Post Master General

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    I still think the commander goes down to fast in the face of T2, but I guess that's more balance than anything else. I'm also glad to hear that a teleporter is confirmed. I wasn't sure what the plan was on that.
  10. chronosoul

    chronosoul Well-Known Member

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    Fair enough,

    my suggestion:
    Commander can only leave the planet's surface like a solar panel but not escape to other planets. Needs the orbital launcher to fly onto other moons or planets.

    Hiding in orbit is just a small thing that is currently happening in Beta that will be addressed by Uber in no time. I'm sure there will be orbital nukes or land mines that can be propelled to planets or individual units in space.

    I just thought it would be cool to see my commander floating in space building space stations n stuff.
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  11. arsene

    arsene Active Member

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    This is sort of extreme, but why not allow players to build one additional commander per planet? In that case you can be a little bit more liberal with them.
  12. KNight

    KNight Post Master General

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    I don't see the point in prolonging the game further and it can break down in team games too "Team A has 4 players and 4 planets for 16 commanders?!?!?!?!?"
  13. LavaSnake

    LavaSnake Post Master General

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    No. The whole idea of the commander is that it's you, it's the leader, without it the army dies, it can't be replaced. Otherwise you could be attacking with armies of commanders and this would just become one big commander brawl. Plus a limit like that wouldn't work unless you banned commanders from being picked up by a lander and that would just make it even harder to expand to other planets.
  14. tatsujb

    tatsujb Post Master General

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    so what, it worked, it was also hillarious not to metion, "the commander is you most powerfull unit" had actuall weight, as a noob you'd be like : "I rather have any old experimental", later down the line you'd realise :"GET your goddam hands of my com-baby! that's my precious, don't nobody touch dat!".

    In PA it's "the commander is you most powerfull unit" - "yea more like the unit whose hand you constantly need to hold and you wish you where in resident evil 4 so you could hide ashley-commander in the bin."

    well it only makes sense to get my hopes up for that if my hopes are also up for health buff all across the board.
  15. kalherine

    kalherine Active Member

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    When i got the acu or commander ,i dont see what use it have.
    without upgrades its just another unit there.

    I normaly left it alone witout even look to it.

    For me the acu with the right upgrades ,and surround with units ,its one off the most important unit on the field,

    Its obvius Uber dont like acu upgrades they dont play like us,they dont feel the game like us ,that play almost all days when the game its good.

    I understand them they have to make a game,with the options they think its best .
    I cant understand and will never get wy Uber dont want acu with upgrades....
    But its just me and FA(F) players that think like that,the rest never play SC or FA .

    Its a commander! one off the most important unit on game,wy you guys think dont need have special powers.

    At least put the Commander make mexes t1 and t2 ,fabs basic and advanced,or with power to make with an upgrade all techs to send it to any place on map.
    Im not see make a engenier t2 and send him far only to make a mexes t2 ,because mexes arent upgradeble,but commander could have that option.

    Zzzzz you guys are strange RTS players :p
  16. LavaSnake

    LavaSnake Post Master General

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    That's not what I was suggesting. Sorry but I agree with Uber, massive upgrades are not the way to go. Your commander is supposed to be a target. My goal with this idea is to help balance things out after teching up. That way the commander is still useful, but not an unstoppable unit or massive killing machine. (I thought I explained that in the title and first post.)

    Also, nice signature pic!
  17. kalherine

    kalherine Active Member

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    Your commander is supposed to be a target?
    Yes! But that goes to basic or advanced units ,air or ground,not naval since no one will use naval.
    When a Commander got upgrades, enemy commander must have it too,thats wy scouts important, and keep eye on every mooves off enemy ,thats the basic tactic lession off commanders upgrades.
  18. slywynsam

    slywynsam Active Member

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    Nobody will use Naval? There was an entire kickstarter goal devoted to naval play and planets meant specifically for naval play.

    And there's been multiple threads lamenting the lack of navy balance.

    Nobody will use naval?

    Pleeeeease.
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  19. brianpurkiss

    brianpurkiss Post Master General

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    Why does everyone want to use their commander late game?

    You lose your commander, you lose the game. You want to protect your Commander, not fling him headlong into the fray – especially when Levelers are on the field.

    Keep your commander in your base. Protect it.
  20. slywynsam

    slywynsam Active Member

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    That's kind of the point. It's easier to protect when you don't lose him to like 5 leveler shots(exaggeration).

    He's fairly strong early game but late game you sneeze on him the wrong way and he explodes.
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