Build-A-Commander or Commander customization debate (mod or in-game)

Discussion in 'Planetary Annihilation General Discussion' started by omniao, October 28, 2013.

?

Should Commander customization be mod material or in-game?

  1. In-Game

    26 vote(s)
    51.0%
  2. Mod Material

    20 vote(s)
    39.2%
  3. Neither. It should never be discussed or worked on. EVER,

    5 vote(s)
    9.8%
  1. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    On what basis?

    Mike
  2. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    Okay, so say Uber designs 30 high quality models. All the pieces and parts are quality, they all look good. Based upon their design decisions they take, say, the legs from the current quadraped commander and place it on one of the other ones that they think it looks fine on. They've all of a sudden created a commander and then a variant of that commander with a different style. Choice and some customization, no matter how minor it is. The player might say "Well I like the look of this commander but quadraped is cool!" and suddenly they have that available.

    The part about units is a complete non sequitur that I'm not really going to bother with because it has no bearing on the current discussion. Obviously units have to look distinct because each has a distinct role. Commanders can be varied because each is identical save for appearance. There wouldn't be a functional difference between them, so they are allowed to look different from one another.

    I don't see at all how having commanders look different will impact being able to tell them apart(Last I checked looking different made you easier to tell apart from someone else)

    because they've already said commanders won't have functional differences because they want them to be fairly identical. Commanders are commanders, not fighting units.
  3. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    That only works if all the Commanders are 'compatible' aesthetic-wise, and that is rather counter production to part of the reasoning behind 'Set' designs because they allow you to have commanders with different aesthetics. Just look at the Alpha and Progenitor Concepts;

    [​IMG]
    [​IMG]
    You can't just swap parts around because they won't mesh very well.

    The problem is that when Commanders starting using the same parts it;s harder to identify different commanders.

    Can you back that up with quotes?

    Mike
  4. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    The search function works really well for that sort of thing. Finding quotes and all. :rolleyes:
  5. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Oh so suddenly it's okay to make me search for you but you moan about me doing it to you? Hur Hur you're so funny![/sarcasm] I happen to know that the is the potential for Functional differences and it has been talked about on the forums. So if you're interested you can find it.

    Mike
  6. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    It's called irony. When someone else asked a question that was your basic response "I don't have time you can search it yourself".

    It's obvious you have no interest in changing your opinion on this(And tbqh neither do I).
  7. GoogleFrog

    GoogleFrog Active Member

    Messages:
    676
    Likes Received:
    235
    Why are you interested in changing either of your opinions when it's the devs you would have to convince? For any topic you'll always be able to find someone who disagrees.
    archcommander likes this.
  8. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Well When you find out about it let me know is I can say "I told you so". I love doing that.

    Mike
  9. omniao

    omniao Active Member

    Messages:
    164
    Likes Received:
    32
    Also, If you could adjust the size, thickness, look, and shape of something, it's even more.
    The total number of customization is how many choices per slot/thing you are editing, to the power of how many slots.
    4 choices times 7 available things to customize (head, feet, legs, body, fabber arm, weapon arm, shoulders)
    That's 4 x 4 x 4 x 4 x 4 x 4 x 4.
    That's 16384 combinations.
    And imagine if you added thickness, and sizes.
    If you added two more slots if would be:
    262144.
    So that's how far a little goes.
  10. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Commander customization would be fine to an extent, but no to commander making. Keep in mind that it was a reward for people that donated $1000 USD during the kickstarter campaign. Nothing hurts you as a company more than screwing over your earliest and and most supportive supporters.
  11. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    That's a completely custom commander from the ground up, probably using unique pieces and custom-modeled.

    You can't really come close to that, even with a 'create-a-commander' function.
  12. omniao

    omniao Active Member

    Messages:
    164
    Likes Received:
    32
    Yeah, also as I was saying, these parts could not just be a cosmetic change, but also a statistical change. Each part could very on two factors, for body it's speed and health, weapons amr is power and what types of units, legs are speed and maneuverability, fabbers arms are efficiency and speed, head is targeting and range.
  13. omniao

    omniao Active Member

    Messages:
    164
    Likes Received:
    32
    Yeah, a totally customized commander is a lot different than a commander made from different stock pieces.
  14. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Yes you can. It's called modding. You can completely mod the units and their visuals if you had the tech know how and all.
  15. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    Isn't changing visuals something only you see?
  16. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Yes. Unless it becomes official and is added to the game. Which isn't unlikely at all.
  17. slywynsam

    slywynsam Active Member

    Messages:
    428
    Likes Received:
    150
    Well okay then. Custom commander still wins because everyone can see it. And with combine-a-commander someone could still make yours, no matter how long you spend on it. A custom commander is completely custom for the life of the game. noone else will be able to have it.
  18. bradaz85

    bradaz85 Active Member

    Messages:
    532
    Likes Received:
    233
    A little bit of personalization does go a long way, I'd like the ability to customize a commander even if it was just cosmetic too. That wasn't a demand, and its also just my opinion so before anyone here tells me its wrong, please look up the word opinion. :)
    A lot of people arguing over opinions here.
  19. ledarsi

    ledarsi Post Master General

    Messages:
    1,381
    Likes Received:
    935
    Incorrect.

    You can literally make any models and units you like. In order to play with them other players will have to download your mod, but that's incredibly easy to do these days.
  20. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Oh yeah. That's right. I forgot about that. ;)

Share This Page