Underwater starts for the AI

Discussion in 'Support!' started by poodlechaos, October 20, 2013.

  1. poodlechaos

    poodlechaos New Member

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    I've had a number of games with underwater start spots for the AI. It builds 2 metal extractors and 2 energy and then sits there and does nothing. The commander can be targeted but nothing will attack it. The only way to kill it is to build a torpedo platform next to it, move subs nearby and hope they attack it on there own or to nuke the area. Has anyone else had the same problem?
  2. AyanZo

    AyanZo Active Member

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    AI doesn't do navel yet, only bots and air. Under those circumstances, I'd guess it should build only air, unless you have one of the bot-only AIs.
  3. brianpurkiss

    brianpurkiss Post Master General

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    AI is really under developed right now.

    I would recommend playing in primarily land maps when playing against the AI.

    It only builds air and bots right now. :-/
  4. poodlechaos

    poodlechaos New Member

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    Ah that makes sense. Thanks.
  5. igncom1

    igncom1 Post Master General

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    And nukes!
  6. Sorian

    Sorian Official PA

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    Can't wait for the next build to go out.
  7. ViolentMind

    ViolentMind Active Member

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    That's it? That's all you're going to give us? : )
  8. pieman2906

    pieman2906 Well-Known Member

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    Friendly reminder that one day the AI will start strapping halleys to moons.
    hahapants likes this.
  9. hahapants

    hahapants Active Member

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    That's a scary thought, but exciting none the less.

    And now, neither can I...
  10. ruleraltus

    ruleraltus New Member

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    And that's the day my orbital rush tactic will not be seen as cheap.
  11. corteks

    corteks Active Member

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    Ahah if you leave it a bit too long it really gives you a lotta nukes. Played a team game with a friend against the AI and didn't really rush to get our base going, nor built anti-nukes. After scouting their base it wasn't long before 4 consecutive nukes came a flyin' :p

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