Custom start resources

Discussion in 'Planetary Annihilation General Discussion' started by mech999man, October 15, 2013.

  1. mech999man

    mech999man New Member

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    This may have already been covered, if so please say, but does anyone know when, if ever, the custom start resources are going to be implemented? I'm assuming that the numbers under each starting slot in the lobby are custom start values for metal and power, along with a multiplier.

    Just wondering is all.
  2. brianpurkiss

    brianpurkiss Post Master General

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    It will be implamented when it is ready.

    Any question for "when will x be ready" will be responded with "when it is ready."

    Uber does not provide etas on development because things go wrong during development and etas are difficult to stick with.
  3. mech999man

    mech999man New Member

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    OK, Thanks! I suppose what I was Really going for was: "Is this what I think it is?"
  4. brianpurkiss

    brianpurkiss Post Master General

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    Got'cha. Yes. It is what it is - it just isn't ready is it.
  5. ghostflux

    ghostflux Active Member

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    Yet they put a pretty heavy deadline on themselves, a fully released game in 2 months.
    brianpurkiss likes this.
  6. ace63

    ace63 Post Master General

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    Well who would want to miss the holiday season for selling their game? The deadline is really short, but will likely flush some more money into Uber's accounts so they can hopefully put it back into the game. After all they said they will continue the development after retail release.
  7. sovietpride

    sovietpride Member

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    If it's anything like TA's it'll be modifiable amounts of starting resources.
    The resource multiplier is interesting.

    How they're going to implement it though (host decides?) is something i'm piqued by.
  8. neutrino

    neutrino low mass particle Uber Employee

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    So we (and by we I mean Kevin) is currently working on the server side config and scripting stuff. This will make it a lot easier to hook all of this stuff up and get it working.
    LavaSnake likes this.
  9. tatsujb

    tatsujb Post Master General

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    on that note me and Jacoby6000 need engine calls for moving the camera around, making selection boxes and such (possibly focusing on home-base if algorythms of the sort are in planing :) ) for our leap motion mod.

    our progress had a net halt ever since early august because of this :
    https://forums.uberent.com/threads/simulating-input.50278/

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