SC2 Player got questions about release.

Discussion in 'Planetary Annihilation General Discussion' started by Muukzor, October 9, 2013.

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  1. mushroomars

    mushroomars Well-Known Member

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    PA isn't designed to have a large community. The RTS community is a niche community in most parts of the world; the TA and SupCom fans are a niche community within a niche community. The TA and SupCom fans that still actually play those games are an even smaller niche community within a niche community within a niche community.

    The kickstarter got about 40k people on board. That's really small compared to CoD's 16 million people. Or SC2's 6-12 million people.
  2. Ringworm

    Ringworm Active Member

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    muukzor said:

    1. "As it is right now I won't even buy the game because it is too high for an unknown game that is likely to fail."

    You are welcome to your opinion, even though it is wrong.


    2. "blah blah blah.... This game is ALREADY FUNDED. So there is no loss."

    The game is already funded, yes, by gamers who made a decision based on information provided by Uber.
    Those gamers (actual backers!) may not be so happy if Uber suddenly changed direction purely for the sake of making a quick buck. Based on what I've heard and read in the last 13 months or so, I don't believe Uber will
    make such a decision. After full game release, well that's a different matter.


    3. "So this game right now cost MORE than Starcraft 2 does. That is not a great deal for me."

    So go away, wait until the game is finally released, and make a judgement call then, instead of comparing a finished product with an unfinished one.


    4. "As I stated. Being able to install and try out a game for FREE is MUCH better for me as a customer."

    If it's free, are you a real customer, or just a user?
  3. mushroomars

    mushroomars Well-Known Member

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    Do people just not into Demos anymore? I love demos.
  4. Teod

    Teod Well-Known Member

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    I hope that they succeed actually. If any franchise of RTS can be done in F2P, this one can. Even in original one generals were kinda like heroes in dota.

    Howewer, PA will be pay-to-play. It was developed from the very start as pay-to-play game and you can't just slap any monetisation type on any game.
  5. deleterus

    deleterus New Member

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    There are 3 most worst enemies of games.
    1) MMO
    2) F2P
    3) QTE
    This is a cancer of all games.
    I am really hapy that PA is not F2P. I am buy this game, and i happy to see how this game growing and extending. LoL not have a generaiting map, its not have a tons unit. Only e few standart map and pack of heroes. Of course its easy to LoL be F2P. What is the whole problem F2P:
    1) A huge number of limitations. Want faster is level up? Pay.want this gun? pay. You want to play on this map? I'm sorry, but this is only for premium, so PAY. Only free cheese in a mousetrap.
    2) Disbalance. Store bought stuff is much steeper than free. Players who have bought something for real money will have an advantage over conventional players.
    3) terrible quality. Developers do not care about the quality of the game, they care about money. Bugs? Glitches? Disconnect? Don't care! We better release new skin.
    4) Breaking down the universe of the game. After the release of f2p games, begins to appear a lot of stupid things, such as costumes, which do not fit into the surroundings of the game. The game turns into CIRCUS.

    I played a lot of F2P games, FPS(Warface, crossfire), RTS(Age of empires, C&C) and they all have the same problems.
    P.S. I want to EA and Victory games BURN IN HELL!!! For what they done to generals 2. They turn him into that F2P MOONSTER!! First generals was my favourite strategy. Game of the games.
  6. Culverin

    Culverin Post Master General

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    I agree with you, on some things, disagree on others.

    1. Massively-multiplayer-online isn't bad.
      Really depends what you want out of it.

    2. Free-to-play isn't inherently a bad model, but I think it depends on the genre of game.
      I think it lends itself very well to a hero/inventory style Arena combat.
      As long is it is not paid heroes and weapons aren't actually stronger, it's fine.
      However, it does tend to lead itself to developing for cheap content without bringing any gameplay depth and you are totally right, ignoring bugs.

      But this is a sandbox RTS, it's a bit different.
      We want a chess match, not an MMA brawl.

    3. Quick time events? :mad:
      Omg. Kill it with fire.
  7. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    Hell no to a f2p system for PA.
  8. pieman2906

    pieman2906 Well-Known Member

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    PRESS X TO NOT ENERGY STALL!!!

    MASH Y FOR BETTER MAP CONTROL!!!

    KEEP THE CURSOR WITHIN THE CIRCLE TO FIRE THE HALLEYS!!!

    HOLD A FOR THE ENEMY COMMANDER TO EXPLODE!!!
    michael7050 likes this.
  9. Muukzor

    Muukzor Member

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    1: How can an opinion be wrong? A fact can be wrong as it is a fact. But my opinion can't be wrong as everyone has the right to have their own opinion. You sir are retarded.

    2: When you fund a Kickstarter campaign you actually donate towards the campaign. There are funded projects with around 50.000$ that have never even gotten released because when you back them you actually donate to their cause. Also if it would get F2P I'm pretty sure you would get your money value in skins and such that would be included in the f2p model so you wouldn't lose a penny. That's how other games have done it in the past.

    3: The gameplay will still be the same but with major improvements. It is ofcourse worse than Starcraft 2 but still has an interesting concept and gameplay. I'd probably play this game time to time if it wouldn't be so damn expensive compared to other bigger, better RTSes out there. The way Uber Entertainment need to go to get a big fanbase and more money is to get a good Free To Play model with a good game. They say they have tried it in the past but does anyone even know about their previous games? This must be the first one even being relatively famous.

    4: I would play it for free. If it was good I'd probably pay for ingame skins and customables for more than the original price (50$).

    Stop being butthurt because your daddy paid a game for you. Try to understand the situation instead. Also you seem to have your head up your *** as you won't even let people have their own opinions.
  10. Muukzor

    Muukzor Member

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    Because you paid and ur afraid of a new, better concept? Stuck in the 90s perhaps?

    If they get the right model for it, they would get twice the fanbase and money.
  11. Muukzor

    Muukzor Member

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    1: If you only include cool skins and models nothing of this can happen. None said you had to limit anything except to make your army look cooler if you pay an additional 50-75$ which ALOT of people do because they love being cool and feel ''special'' I guess.

    2: Once again. Skins. If you pay in LoL or play for free in LoL you have the same chance to win. Same in Dota 2.

    3: That is the other way around. If people pay for the game one time and then the sales go down, Uber Entertainment could just tell everyone to GTFO while if it is F2P they need to make everyone happy for a long stable income. Think you got your mind wrong about this because you have played a few of the most awful f2p games out there (Crossfire and Warface).

    4: No. If you have a normal tank, then you get it to be a red tank with some cool effect for 5$ that would not turn the game into a circus. Just make it different. You may have a point though if they would do it too much so everything would become fucked up. But there's always a limit.

    Ty for reading. I see your point of view but I believe the 90s are past and we need people to actually focus on making the game big and you do that through f2p because people like me want to try the game before buying stuff. I won't even buy the game for the high price it has now incase it would be horrible which we don't know yet. If it was F2P I'd be able to try it, be like: Hell yeah this game is fun! Then be able to buy skins for 50-75$ if I felt like contributing to this amazing game.
  12. Muukzor

    Muukzor Member

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    I understand your point but if you have a great product, make it f2p then people will share it and it will turn into a HUGE game such as LoL did. But if you have a bad product and turn it f2p then you lose money because you could've tricked people into buying it, play for 2-3 days then stop playing. If the game will turn out to be amazing then F2P will expand the game the most.
  13. cwarner7264

    cwarner7264 Moderator Alumni

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    Drop the attitude, please. Its unbecoming and does nothing to further your argument.
  14. cola_colin

    cola_colin Moderator Alumni

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    So do you think SC2 should become f2p?
    Also I don't think we need to discuss f2p anymore. There have been discussions before and the developers have stated that they decided that f2p won't be a thing for PA. They tryed f2p with smnc and didnt like it a lot it seems. Also I think the possibility for paid extras later on in PA is quite high. Like the mod stuff they've mentioned before.
  15. tatsujb

    tatsujb Post Master General

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    wow muukzor all of this is an undue amount of hate. it just so happens that (and you probably don't know it) simulated-projectile RTS games are a niche market and are very few, the common notion would be to say it is "underground". While RTS has widespread recogniton in the case of a single title : Starcraft II, simulated-projectile RTSes are apples and oranges if you want to compare them to Starcraft II. Yet at lest they are in the same fruit basket. Comparing simulated-projectile RTSes to dota-types is like comparing apples and the cruciatus curse, they are undiserving of this. comparing a $400,000,000 32bit absolute record-breaking min-spec wonder garage project franchise to a $2,000,000 64bit record-breaking high-spec niche-market glorious PC gaming master race fanservice megalodon with exactly zero points in common if not for the fact that both can run on PC and Mac, is not fair at all. wink, wink. nod, nod

    so maybe you can do the math and figure out that if the project was PA -> f2p.... you wouldn't even have a forum to complain on
    Last edited: October 10, 2013
  16. Muukzor

    Muukzor Member

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    Nothing wrong with my attitude. Just pointing out something. Perhaps you should stop trying to take me too serious and understand I'm just trying to make my point. May have been a little mad because the Uber Entertainment made me rewrite my post 3 times because of some glitch that I had on my MAC Laptop. Just try to understand my point and argument towards it instead of misunderstanding me. Thank you.



    Starcraft 2 should become free to play. Bigger audience. More people watching. They already have skins set up that they can charge 10$ each for to maintain a higher income. Only issue would be people using cheats on free accounts so a better anti-cheat system would be needed and they would need to make more skins for the units that don't have it but special skins used in the campaign can also be used for multiplayer. However protoss has no campaign so they need skins.

    I know the game won't be F2P. Just want to give my thought and have speculations about it. Why the developers decided to make it smaller than it could be. (My opinion). I also believe the downfall of Starcraft 2 is that It's Pay to Play. See how many left for league? Well It's ALOT! I also dislike the expansion spam (no idea if this is something they will do for PA) where you have to pay for an additional 5-6 expansions for silly things like extra units for ingame advantages. Pointing at BF3 where you get better weapons if you pay more and games such as Simcity,Sims 3, Call of duty. Basicly EA + CoD.



    Ah. I am not hating anything. As I said, alittle mad earlier because my post wouldn't work but else than that this is the person I am. Apologizes for any misunderstandings. Also I know that this is not that popular but for me, that only play big RTS games the concept really looks cool and I believe that we could create something big out of this. That is the point I am trying to make. People tend the like the more ''cartoonish'' style of games such as LoL and Dota 2 instead of the Starcraft 2 enviroment. So I feel like this game could turn big with the right attitude and will to make it a big F2P game with the right purchases available ingame so you don't get any ingame advantages. F2P also have a bigger chance to develope further as they have a stable income to pay the staffs salary each month while P2P is different, perhaps better for some people but different.

    Also I know that it is a 2,000,000$ budget game but it looks cool. Just need polishing and a community to back it up and try to get it to expand. LoL got famous because of the cartoonish and the Install, play, BUY STUFF! Style where you can jump right into a game and have fun while Starcraft 2 is abit more frustrating and that's why their fanbase is decreasing. Stable F2P Income -> Developement. League of Legends looked pretty bad in the beta (I was included in it) but look at it now. Looks amazing because it has been developed so much the last 3-4 years.

    Just my point of view. I'd like to see what you think about this.

    Best Regards Muukzor.
  17. tatsujb

    tatsujb Post Master General

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    so starcraft II is not big?

    In anycase LoL as I tried to explain above, is an exceptional case senario, it's safe to say it's unique in the field of player base and of arguable sucess at not devolving into Pay to Win.

    This of course, cannot be accoplished for PA. That would be the real overambitous plan.
    Last edited: October 10, 2013
  18. Muukzor

    Muukzor Member

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    League of Legends is currently 4 times larger than Starcraft 2. The fanbase is shrinking way too fast. Pros are changing to LoL and such.
  19. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    I am not stuck in the 90's. The f2p concept just tends to suck most of the time. I bet SC2 wouldn't be a good game now either if it would have been intended as a f2p from the start.

    Also, this game isn't "worse" than SC2, like you said. You can't even compare the two. SC2 and PA are both RTS, true, but completly different kinds of RTS. SC2 is a little, micro-focused RTS while in PA is a planetary-warfare, macro-focused one. You can compare PA to SupCom 1, FA or TA (and games like those 3), but not to SC2, or any game like SC2.
  20. spazzdla

    spazzdla Active Member

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    People don't like SC2 as much because they get rolled 15 times in a row and can't blame their team mates as it's usually a 1 v 1.. lol. It's also harder to figure out IMO, my friends won't play it because they get roflstomped.
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