I like to play in full screen mode, but I also like to know what time it is without having to check my phone. One of my fave features from Civ IV was the option to display the current time on screen. Could we have something like that in PA too please?
I thought there already was a mod for this. If not. Pulling up the Chrono Cam will tell you the time. A good 'ol stopwatch also works.
Yes, I did mean the current real world time. I realize it isn't for everyone, but the option to display current real world time in games is really nice for those of us who like it. As for watches, I haven't worn one for about 12 years now. That's what my phone is for.
I made little mod for you, but atm I'm quite busy to create thread for it as mod. You can extract attached ZIP with replace for current PA version, but it's can be easily turn into proper modification because it's not change anything and just add few lines of code. Open "/media/ui/alpha/live_game.js" file, and put this code: Code: updateClock(true); function updateClock(firstrun) { if (firstrun) { $("#version_info").append(" <span id=\"span_time\" class=\"span_version\"></span>"); } var now = new Date(), time = now.getHours() + ':' + ((now.getMinutes()<10?'0':'') + now.getMinutes()); $("#span_time").text(time); setTimeout(updateClock, 5000); } After this one: Code: var model; var handlers = {}; $(document).ready(function () { Time will be displayed right after version number, updated each 5 seconds. PS: Also if somebody here can finalize it and do proper thread in mod subforum feel free to do that because I'm don't have time for that atm.
Put a clock next to your screen? I have one right here. No joke. ... or use the mod SXX build for you.
My wife keeps track of time for me just fine.... I don't need something else reminding me I have **** to do other than play PA lol
I'm usually playing in window mode whenever I can, so in general this isn't an issue for me. But displaying a clock should fall in the category of no problem, easy and fast to implement and no collision with other game parts, that putting it into the core game shouldn't be a problem. In the long run, it's probably more effort to maintain it as a mini mod than in the core game.
Implementing an ingame clock still will take a bit of time from a developer who could instead fix game breaking bugs or implement vital features.
I doubt you can fix many game breaking bugs or implement important features in the time it costs to add a minor ui element. still think the ratio of time invested vs. result gained is good, and you have to see motivational factor. An easy victory might renew energies for a frustrating bug hunt.
When you want to put tons of small features into UI main problem here is not implementation, but proper design which should keep all those elements accessible.
The problem is they have a TON of such small things. Once you start with them you are trapped for a while. Not to mention that some of the bigger problems might result in the need for changes that break old stuff. So if you add lots of small features first and later realize you need to change something very basic it's costs you more time than you think at first.
true, but developing such a design for arrangement and sensible organization of UI elements will probably be on the agenda anyhow, not necessarily now more in the final polish phase, when you actually now which elements need to be considered. my point wasn't to add such elements now, but to argue that in general reaching some minimal size the suggestion to "make it a mod" is actually more overhead for the user as well as the provider than integrating that feature (at some point) into the core game, in particular if they aren't problematic or controversial.