Hello, Here are some of my thought about the current UI. I know, it's subject to change, but that's also a reason to make it change in the right way UI/Look&Feel : Buildings and units icons should be shown even when the camera is closer to the ground Buildings and icons should also be seen from a very far distance Walls should not have icons... they are ... walls Patrols, queues and movement orders should use smaller arrows (or simple green lines). If you have too much air units patrolling the area, it's just a big blob of green arrows everywhere. Commander icons should be bigger / more distinct from the other Selected units should have a slightly different icon UI/Gameplay : Walls should be easier to build, not one section at a time. It's PA, not minecraft While unzooming from the planet, it could be great to have a flat view. Having to rotate all the time to control the battlefield is not fun. And then, if you continue to unzoom, you'll see the solar system. Sounds : Please.. no more squicky sounds
kynesilverhide, I totally agree. I have been compiling all the GUI features here in the "Unofficial" Official GUI Discussion Thread https://forums.uberent.com/threads/unofficial-official-gui-discussion-thread.52055/ I have added these: [SUGGESTION] Strategic Icons ~ Toggle for "Render strategic icons", even at non-Strategic zoom. [SUGGESTION] Strategic Icons ~ Selected units have a highlighted icon. [SUGGESTION] Building/Production ~ "Click+Drag" for line of buildings (Similar to Supreme Commander) I'm currently ignoring the look and feel type suggestions as I figured Uber's art team will tackle these in due time. I hope I have your suggestions covered.
This is currently being discussed, at length and in detail. Maybe you'll want to join the rest of us over here? https://forums.uberent.com/threads/idea-minimap.51928/