Feedback/Improvements on the UI and gameplay

Discussion in 'Backers Lounge (Read-only)' started by KyneSilverhide, October 5, 2013.

  1. KyneSilverhide

    KyneSilverhide New Member

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    Hello,

    Here are some of my thought about the current UI. I know, it's subject to change, but that's also a reason to make it change in the right way :)

    UI/Look&Feel :
    • Buildings and units icons should be shown even when the camera is closer to the ground
    • Buildings and icons should also be seen from a very far distance
    • Walls should not have icons... they are ... walls
    • Patrols, queues and movement orders should use smaller arrows (or simple green lines). If you have too much air units patrolling the area, it's just a big blob of green arrows everywhere.
    • Commander icons should be bigger / more distinct from the other
    • Selected units should have a slightly different icon

    UI/Gameplay :
    • Walls should be easier to build, not one section at a time. It's PA, not minecraft :p
    • While unzooming from the planet, it could be great to have a flat view. Having to rotate all the time to control the battlefield is not fun. And then, if you continue to unzoom, you'll see the solar system.
    Sounds :
    • Please.. no more squicky sounds :(
    Last edited: October 6, 2013
  2. greendiamond

    greendiamond Active Member

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    walls are not actually ment to be built as a solid wall its more to block shots
  3. KyneSilverhide

    KyneSilverhide New Member

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    Added some more :p
  4. Culverin

    Culverin Post Master General

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    kynesilverhide,
    I totally agree.
    I have been compiling all the GUI features here in the "Unofficial" Official GUI Discussion Thread
    https://forums.uberent.com/threads/unofficial-official-gui-discussion-thread.52055/

    I have added these:
    [SUGGESTION] Strategic Icons ~ Toggle for "Render strategic icons", even at non-Strategic zoom.
    [SUGGESTION] Strategic Icons ~ Selected units have a highlighted icon.

    [SUGGESTION] Building/Production ~ "Click+Drag" for line of buildings (Similar to Supreme Commander)

    I'm currently ignoring the look and feel type suggestions as I figured Uber's art team will tackle these in due time.
    I hope I have your suggestions covered.
  5. KyneSilverhide

    KyneSilverhide New Member

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  6. Culverin

    Culverin Post Master General

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    This is currently being discussed, at length and in detail.
    Maybe you'll want to join the rest of us over here? :cool:
    https://forums.uberent.com/threads/idea-minimap.51928/

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