Production stalling graphical representation suggestion

Discussion in 'Planetary Annihilation General Discussion' started by eukanuba, October 5, 2013.

  1. eukanuba

    eukanuba Well-Known Member

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    In TA when you had insufficient resources to build at full power, the nanolathes would switch off and on and generally stutter. This is a great visual aid to tell the player he's doing it wrong, and it was notable by its absence in SupCom.

    Will we be seeing a return of this effect in PA?
    Tankh and brianpurkiss like this.
  2. SXX

    SXX Post Master General

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    Actually it's will be interesting if we might re-configure effects on the fly, so when production is slow down "fab spray" effect emitter spawn less particles. :rolleyes:
  3. brianpurkiss

    brianpurkiss Post Master General

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    I like both of these ideas.
  4. eukanuba

    eukanuba Well-Known Member

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    Perhaps even a visual representation of the type of stall;

    e.g.

    Metal stall causes a brightening but weaker-looking nanolathe.

    Energy stall causes stutters and some sort of flashing animation?
  5. cola_colin

    cola_colin Moderator Alumni

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    Dont we already have this? Or had?
  6. eukanuba

    eukanuba Well-Known Member

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    How do you mean Colin? Either I don't understand or we are talking at cross purposes.
  7. cola_colin

    cola_colin Moderator Alumni

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    I thought this effect was implemented already.
  8. evilaxis

    evilaxis New Member

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    What would be cool is as soon as your metal/energy starts falling they can kick into "overdrive" because of being strained production. While this is happening the metal or power gens should glow a hint of red like there running to hard and about to "melt down." and along with this maybe this overdrive gives a very small income boost to try to save your eco from stalling, but should only last a few seconds (maybe 10-15) until you figure out what the heck is going on. This would be a pretty cool effect, at least I think so....
  9. eukanuba

    eukanuba Well-Known Member

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    Nonsense drunken post removed.
    Last edited: October 7, 2013
  10. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    This is already implented. Look at your fabbers when you are not stalling - you have bright and thick nanolathe.
    When your economy is stalled then you have less nanoparticles and it seems a bit darker due to that.
  11. tatsujb

    tatsujb Post Master General

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    no definately not the case.
  12. cola_colin

    cola_colin Moderator Alumni

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    I am actually pretty sure it at least WAS implemented at some point. Maybe it broke? I dont check that often how it looks exactly.
  13. cwarner7264

    cwarner7264 Moderator Alumni

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    It is most definitely implemented. When your economy is stalling (hard) your stream of nanolathe particles thins out. Fewer particles get emitted.

    I watched it happen over the weekend when I nuked my opponent's T2 power field. The factories went from 'gushing' to 'trickling'.
  14. Tankh

    Tankh Member

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    I thought about this already at the beginning of Alpha and just assumed that it would be implemented later, but when you say SupCom never had it worries me that maybe they won't implement it here, even though this is more of a TA game.
    So yes, please Uber, bring back this visual aid!

    Edit: or if you already implemented it, make it more visible =)
  15. cwarner7264

    cwarner7264 Moderator Alumni

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    At the moment, it's only really noticeable if you are stalling really quite hard. I'm sure it could be tweaked if needed.
  16. bobucles

    bobucles Post Master General

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    Almost barely visible doesn't really count, but it's still better than Supcom's "nothing at all".

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