Now, I've done some searching on this topic and I can't find any current information on it, (If I'm being redundant I'll delete the thread) so here goes: Are there going to be any attempts to resolve unit blobs? That is, the stacking of large numbers of units so that they overlap and take up an unrealistically small amount of space. Is it possible for the flow-field pathfinding mechanics to incorporate a system where the density of units in a given region will alter the flow-field dynamically, in such a way as to discourage more units from piling into the same location? I'd assume that this might be fairly resource intensive, but given the way I understand the pathfinding to work at the moment, placing a factory or other structure immediately 'declares' that area to be 100% impassable, or at least the highest value of 'I don't want to go there if I can help it' that exists. Given that unit collision would be so computationally expensive as to be almost impossible (for now....), perhaps something that tracks unit density for individual types (air/sea/land) and once a threshold is reached in a given area, the flow-field value in that area becomes slightly higher (higher = bad, for the sake of my argument), making it more attractive for units to be as close as they can be to move command locations etc, but still in a zone of lower flow-field values. This is separate from formations, if they ever go into the game as that's an artificial pattern that units maintain as they move, rather than being organic depending on unit density. And yeah, if it's been brought up before or people think I'm blowing smoke out of my *** then feel free to tell me so
Oh this topic reminds me EvE online's fleet blobs . The solution taken by CCP was simple: Moar AOE damage.
I Imagine units will form in to simple formations when the numbers get larger. I guess that's pretty low on the priorities list right now though, wouldn't worry about it.
I love seeing unit blobs rather than have the same amount of units spread out..... I normally have 1 or 2 Hopkins in my base to help with defense and keep creepers at bay, a Hopkins firing into a massive blob = 30+ kills
Do a Search for 'Death Ball' in the Main General Discussion forum or make use of the sticky threads. Mike
i hope they leave them as is, due to the fact that it promotes you to split your army into lines yourself when attacking for the best concave. Besides, units do not overlap each other, unless you can provide an image proving otherwise?
Agreed as well. PA is a RT~S~ as in strategy. Control armies, not position squads. Also, what units are stacking? I've not been able to do this (besides air).
Formations are coming. Some amount of tactical decision making about splitting groups is appropriate. You shouldn't have to micro them to do it.
well, if it is anything like the formations in supcom, it will require micro to position the units correctly into a concave anyway. I dont see how this would change anything.
Personally, no. While target leading is pretty high on my list, it's lower than formations to me. However, as it's different engineers, those differing priorities are likely to not conflict.
this EDIT: garat your statement tells me that you don't play t1 bots vs t1 bots raids enough. It's so crazy unpredictable But I like that it's different engineers working on it.
Cola, I do, I just look at things a little differently. System complexity and impact, and time to implement. From that perspective, formations are much higher priority.
Can I get a formation that allows them to walk around the mountain and not into it? hehe Alright done with trolling, Formations would be really sweet, and I really hope its a bit like the Total War Series in a way, where I can even have AA and Ground units in formations where it puts them 2:1 in the row or something like that Customizable formations would be really sweet too....something that I can fiddle with in options and have for my own needs, along with some base ones created by Uber. That's my dream Formations RTS right there