FYI, the purpose of the laser is to vaporize the asteroid's own material and use it as reaction mass to change its path. Since standard space rocks do not have propulsion systems, they would be powerless to any change in course. PA asteroids have their own gigantic engines and can fix their course if it is changed. They would not care.
Not at all points of the asteroids flight path, and given a good enough beam cohesion a laser satellite in the vacuum of space could easily zap enough engines to reduce the number below the # required to give orders to it and thereby cancel the KEW strike. But I'm not sure we really want to open the "unlimited range interplanetary orbital laser" can of worms. If nukes are made interplanetary there's enough of an anti KEW ability.
That's nice, but isn't this game about smashing asteroids into planets? How are you expecting asteroids not to be used as tactical nukes?
What? I'm fine with Asteroids smashing into planets, what I'm not fine with is the formula that is being discussed in this thread. >Asteroid threat detected >Build anti-asteroid defense >Problem solved I know it's not as simple as that, but you can't make a good game around a stupid idea. Same goes for balancing, you can't make interesting unit interactions by duplicating stupid unit interactions.
Certainly, but what I'm missing here is your idea on how it should be done. It seems hard to prevent an asteroid from blowing up the planet, some kind of counter would in my opinion be appropriate. I don't think a simple laser is an interesting idea, but I would love to see something that would make it less binary.
I think nukes will make craters. It's just not implemented yet. Obviously, LASER against asteroids is more a joke than a real wish. It's just that this news really make me thinking about PA...
I think dropping/shooting/teleporting an army/Commander onto an asteroid would be sufficient to separate Asteroids from Super-nukes.