Hello! I've been playing a couple of games versus the AI after each update, but one thing has been bugging me; When I build my first air factory and set it to create anti-air fighters, I set them to go in a patrol around the perimeter of my base, but then as I expand, I'd like to be able to adjust that patrol circle, so that it's bigger. As it is right now, I have to select all the fighters and the factory, then set up a new patrol pattern. It'd be easier if I could just drag the various points of the patrol around, so that the fighters follow a new (bigger) circle. It would also be nice if you could set workers to work on blueprints that another worker set up. If you click shift, you can see the planned buildings as blueprints, but why can't you make another worker build those blueprints? Right now if you set a worker to assist another one, if will stop and commence building all the time, taking more time and messing with my income so it's hard to read.. I often start building a couple of buildings with a worker, then build more workers, it'd be nice if I could put them to work on the already planned buildings And I'd like to thank the staff at Uberent for making this awesome game, I'm really enjoying it, and it's really come a long way in a very short time
You can give the order to assist a fabber with antoher fabber, then the fabber who assists will help with everything the other fabber does which includes helping to build the buildings in that fabber's build queue.
Yes, but as I said, when another fabber assists in building, it will sometimes bug out and start/stop building all the time in an endless cycle of building and not building. Messing with my economy and not really being of much use.
In addition to +1ing your thread, I'd also like to add being able to move blueprints/ change order of blueprints.
Yeah, that'd be pretty nice. Perhaps a sort of planning mode where you can move patrol points, order points (move and attack), planned buildings, assign workers to the planned buildings and those sorts of things.