Not sure where to put this as there is a lot of chatter, further complicated by not being able to search for OSX . The graphics on OSX whether maxed or medium are mostly black. I can see blue where the water should be and black where the ground should be. I cannot identify mass points. I can see every unit and structure in all their respective glory. On most planets there are about 2 square patches of rendered terrain. The moon looks odd as well. What can I contribute to help with this? Also, I'm a mac dev. so if you need me to run profiling tools on the gfx I'm happy to do so. Obviously screens would be good, but I'm waiting for someone to ask what I should shoot. Or I could try to grab some video. It'd help if there was an easier way to force AI so I didn't have to cheat someone out of a game.
It's well known bug: FS#1990 I doubt you might contribute anything else except testing of newer versions. Also if you want to help with PA you might spend some time by giving feedback (vote, asking for closure if required) on OS X specific issues, bugtracker have not much of them, but unfortunately I'm have very limited knowledge of OS X platform and specifics. It's will be very useful if we'll have some experienced OS X developers on bugtracker.
Wow. I didn't realize there was an issue tracker. I'll review these. I suppose if an issue is resolved that's helpful, but is it helpful for me to update old issues with statuses if they remain un-fixed after a revision? Or only if the issue was supposed to be directly affected by said revision?
From my personal view it's useful to confirm old issues for new version just because some of issues might looks like fixed from first tests, but if there is some recent feedback I'm always trying to check everything twice before closing it. E.g I closed many issues when I cleaned bugtracker and there was multiple issues which wasn't fixed while I can't reproduce them from first try.
I ahvent been able to see trees or rocks or any detailing to the terrain in my games. Just wondering if this is a well known issue and if the will be a fix coming soon or not.
OS X version hads known issue (FS#1990) with textures I'm linked above, but I never heard that somebody had problems with trees and rocks. Can you please make screenshot how it's looks like for you? It's will be better if you can also make screenshot with F11-enabled (debug pathing mode, features like rocks and trees are more easy to see then). Also can you post here what exactly model of Mac you have (what video card in it) and what OS X version you using?
Following that comment I've also realised that Trees and Rocks are no longer being render as well, though it's a little hard to tell with everything black. If you create a planet in the system Editor it renders black but with the trees sticking up. Load the planet for a game and the trees vanish.
I'm not OS X expert, but I'm think you can run PA executable from console and upload this output here, right?
Im not having the black map problem that other mac users are having i just am unable to see trees or other details. however when i am in the system editor and i preview a planet i can see everything like trees, rocks, etc. but then when i play the map its not there. I am using the latest OSX version 10.8.5 with Intel HD Graphics 4000 512 MB
You can and I've already got a couple of logs up when looking at the sun problem. I'll see it Neutrinos promised Black textures fix also fixes this could just be one of the driver bugs they're working around...
I'm doubt problem with planet surface textures and black sun are related. Sun surface are rendered (probably wrong word for it) by shader which use own noise algorithm and don't use virtual textures at all.
I'm not talking about the sun in this case rather the missing Objects like Trees. If they've fixed the texture's they can probably now see if the trees exist or not if not they'll probably look into fixing it... Though if the black textures bug was due to a driver bug with the handling of RGB/virtual textures as some comments seem to suggest then it's just possible (though not likely) that there is a similar RGB bug for the Shadders used in the Sun. Though on that note the patch that was supposed to fix the sun fixed it for me any way...
I don't think these are related like that because I'm experience black sun too (but not every time I run game) and I'm never have any problems with textures. Also I'm previously done some research to understand how is sun shader work. I'm think black sun it's just result of some specifics in driver related to operations with floating-point numbers which result in situation when number which need to be random are always still same (as long as I understand always negative), so instead of different colors you only get black.