Simple thing, I live in an area with poor bandwith where i cant get more than 1Mbps(128KBps) downstream and at some point in the game (i'm guessing after building a lot of units) that bandwith is at its limit and the game starts to lag. (I checked with a network monitoring tool to be sure it's the bandwith) I'm just curious if there will be some optimization of the networktraffic (compression or sth like that). I'm not asking anything like tomorrow but it would be nice to be able to play online with the finished game . Otherwise someone should probably add a note to the system requirements for the final game "Onlineplay requires an internet connection with at least x mbps bandwidth (just sayin ). Excuse my english (in case i made some mistakes) I'm not a native speaker ;D
I can remember a post from neutrino stating that the bandwidth requirements will be optimized down in the future. However I also think I can remember that he stated 2Mbit/s as a target for average games.
unfortunately, that's practically the only hardware requirement the gamer has no real influence on. The only way I could flee the measuring of my bandwidth in low KB was by moving to another area, which wasn't the official reason for it...of course
Is there anything in CTRL+P or another way in the dev console to show network statistics? Dropped packets or and indication that someone is lagging or has a terrible ping? I know this game might not be as sensitive as like an FPS, but would be nice if you playing against someone w/ a 300 ms ping to the server vs < 50 ms. At least in the game lobby...
2mbit isnt really that much? Actually SupCom:FA needs more in many cases. Also where exactly is bandwidth expensive?
e.g., depending on your internet provider and your package deal, you might have a traffic limit to your monthly flatrate.
2 mbps is a lot, especially if the game requires symetric bandwidth... Forged Alliance for sure doesn't requires symetric 2mbps bandwidth, as I have a 6 mbps download / 1 mbps upload line and am able to play without lag with a friend.
I have no issues with the game or its current internet usage! But i will state that :- Prepaid 3g internet in Australia is $40 for 3gb of data both ways. For large long battle or even a few AI matches 3gb of data useage can go very quickly (under 3 days) so for lots of constant game play over a week it would be $80 minimum, $360 per month, and over $1000 just to play it daily till games current release date. *cough nice n cheap internet* lol edited i would also like to add it could be much cheaper if someone only played PA on prepaid internet, And limited themselves to web browsing and forum surfing it would reduce internet usage and cost! Another way to reduce costs, is to not sit on the pre-game selection lobby (server lobby) it doesn't seem to have a bandwidth limit and refresh's ultra quickly, on my internet it maxes out a 14.4mb downlink with 600kb/s and higher worth of data usage !!
FA needs a lot of upload. PA doesnt. In fact PA needs nearly none of it. So I'd say if PA reaches the 2 mbit/s down it will need considerably less bandwidth than FA, since FA uses a lot of upload whereas PA doesnt. From what I understand they aim at 2mbit/s down. up is so small already that it can be ignored anyway. @maxpowerz: who in their right mind would try to use 3g (a mobile standard?!) for his normal internet connection?! My parents live in the countryside and where offered super fast 3g internet instead of their current ~2mbit/s line. The downside was that the contract was a mobile-internet contract with a limit of like 20gigabyte. Better use the slow 2mbit/s without limit than the "fast" 3g that is beyond the limit after 2hours of full usage.
You do know Australia? Big island? Lots of areas with nothing in them besides poisonous everything? One of the worst internet connections of any developed country and thats in cities?
I have heard of it. As evil and egoistic as it sounds: Sucks to live there. There is not much Uber can do about it and practically all modern internet applications need 2mbit+ So it makes sense for Uber to use as much. But seriously if PA achieves 2mbit/s down and as much up as it has now it will use less than FA. All bandwidth trouble people had with FA was related to FA using too much upload. PA doesnt have that problem anymore.
Remember, you can lower the bandwidth requirement by only playing on a scale 2-3 planet and just a small moon.
Here in the netherlands 2mbit is nothing. The cheapest all in one (thats TV, phone and internet) from ziggo costs you 44 euro's per month here and you get 20mbit download with 2mbit upload. So while it sucks that in australia it costs you a fortune to have the same speed as we have you cant really expect uber to make a modern multiplayer game that can be run on internet thats based on stone age tech or mobile ****. Sure they can optimise some stuff but i doubt you are going to play a epic game on a 3g connection (which is intended for mobile!!).
Are your sure FA used that much of bandwidth ? As far as i remember i used to be able to upload only max 640kbits/s and never had any network issue on a big 8 players game ..... To me, most of limitation was related to slow hardware a few people used to play with, thus slowing down the entire game for all other players. In addition, FA replays where very small, so there's a bit of contradiction with saying that it used more bandwidth than PA. however i'm without any doubt in favor of Client-server.
@cola_colin My 3g mobile internet has a 14.4mb/s downlink on average and 22.2mb/s when in HSDPA+ mode, its damn fast, also where i live there isn't a landline broadband alternative unless i pay in excess of $1000 to have the service provider lay fresh/new lines to my house I then need to pay around $300 for the modem and initial setup fee's, then a monthly plan is usually $80-100 for 200gb+ caps with no extra download fee's after cap is reached,only bandwidth limiting is imposed after cap is exceeded an i have to be on a contract for 12-24months (12 month contracts usually cost slightly more). Not everyone in the world has the luxury of Landline internet access. My landline is only capable of supporting 128k connections and their unstable (i hate the amazing 10-11.3kbps i get using the old 56k modem), my ADSL modem doesn't get any kind of decent signal down the line and constantly drops out. Also 100's of devices now use "Mobile Internet standards" for communication and Even GAMING!! My PSVITA is 3g, My iPad is 3g, My Sony Xperia PLAY is 3g, and 100's of Tablet and Slate PC's have Embedded 3g modems. So why not use 3g/HSDPA+ or even 4G as a full time internet connection? apart from it large data usage cost's
Would also like to Re-state , i personally have no issue with the games current bandwidth usage, i said that in my first post!. i'm just pointing out that in some places internet is expensive , and not everyone has access to high speed internet unless they use expensive 3g/4g alternatives. im not asking the dev's to change anything but i am supporting the fact that not everyone is rich, or has as easy access to better quality internet than others do. To me $300+ a month for internet is just a bit of my spare change lol *sarcasm*