I'm currently playing a game and trying to smash a moon into a planet so I'm building halleys. But the UI is showing I need 25 of them before I can launch! Does that sound right? It sounds pretty excessive to me. Halleys take pretty long to build as it is. I originally thought I needed 5, and that sounded excessive. But each marker actually indicated requiring 5. Is the intention to require such a large number of halleys to move a moon?
Because you're trying to move a huge body, comparatively. Moving a sub 200 meter planet takes 3 - 5 if memory serves. You're trying to move, as you said, a MOON.
Right. 25 halleys may be will make sense for a 4v4+ (or any type of clan war) on a huge map, when the fight will realize on more planets at once. Then the total ECO could be strong enough to build it in few minutes. Ok, now it took me ~15 minutes with total control over 1 planet but for lack of engineers.
Does a 25 halley planetoid actually destroy a larger area than a 5 halley planetoid? Seems like it would be a waste to use a larger planetoid if the smaller still wipes the entire planet.
It seems no matter the size of the planetoids when they "Annihilate" a planet - they do just that, even if your base is on the other side of the moon it seems.
Good point. You are right now. In real such cosmic collision would destroy both bodies and the surface got vaporized. But this is game and fun. I am not sure which would be better. If small moon could destroy just around around 1/2 of size 5 planet or not. The most simple way for developers is just say it will always destroy everything on surface and I have no objections. Then smallest moons are best and agian no objections. First come first serve, as about the metal. edit: TimeDrawsNigh - yes. Target just determines the crater position.
When I said moon, I meant the moon biome. This particular celestial body has a radius of 278. If 200 only needs 3-5, that's a hell of a ramp up.
How did you know how many Halleys were needed? I could not see that information anywhere. Bonus question, how did you actually attack with the moon?
I was on a pretty big moon, so I knew it only made sense that I would need a lot of Halley's (Halleys, Hallies?)... but after reading the first post here, about the UI showing the specific amount needed, I couldn't find that information.. where is it located exactly? Thanks.
Same with me. I threw 9 Halleys down on the secondary planet, but I saw no count about how many were needed to actually move the thing, and no indication of how to launch it. Only option I saw was the right-hand power management tab. This is actually the main reason I came to the board - looking for directions on how to actually annihilate a planet.
to my knollage you can currently only move planets/moons when they have that icon on them. so far its only the very small planets that can but in the future they will expand it to allow bigger planets
You zoom out until you're in the top-down system view and you'll see the planet UI in the upper right. If you have enouh Halleys, you can click the planet's entry there and send it on its way. Also, the period ( . ) key is the default hotkey as a shortcut to the system map.
I've been looking for help on building a moon that doesn't take 25 Halleys to move. I enter a diameter of 200 or less and any mass number < 1000 doesn't save and gets reset back 1000. Is that a bug?
I think you need to look into the proportionality of the relationship between diameter, volume, mass and energy. I think you'll find that an extra 34% radius increase means that you've a lot more than 34% extra mass to move!
Depends on what it's made of. But that point is irrelevant. The max required halleys to move anything should be around 5. Or they should build 70% faster. The time investment needed to build 25 halleys is unreasonable.
I don't know what I did but I finally got a moon to take just 3 Halleys. Actually it was a Earth biome with a diameter of 200, made to look like a snowball (closest thing I could get to represent Minmus). The mass still shows as 1000. I'll see if I can duplicate it again tomorrow. Achieved my first planetary annihilation. Good thing I moved my commander to Mun. Kerbin now has a huge crater. OT: In the systems editor. What exactly does changing the Biome Scale do? It doesn't add or remove atmosphere does it? I'd love to see toxic or corrosive atmospheres where there's DOT effects. Walking on lava for one but maybe have acidic atmospheres as well.
The best way to get around all of this, is to create your own solar-system in the system editor . If you want to be able to launch lots of planets at another planet, then make at least one of them under 300 radius in the ''I am designing my own sola system and will not forget to load it when I am hosting a game and playing online''