Graphical Issues

Discussion in 'Planetary Annihilation General Discussion' started by specky, September 29, 2013.

  1. specky

    specky New Member

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    Hi,

    well i ve some graphical problems!

    In my game there are no animations for any explosions but my mate playing with told me that the animations are all there...

    I ve no animation for anything.

    - Smashing a nuke -> only buildings disapear
    - same with smashing planets
    - destroyed tanks or airplanes just turn black for about 1 sek then dissapear
    - also buildings they just loose hp till they are dead then just turn without any animation to the black "regain" model

    There is only one exeption its a dieing ACU then there is a nice animation - the base who gets destroyed in the result of loosing the game after ACU is destroyed is like the rest no animation buildings just disapear completely....

    I know its beta and its just an visual effect but there is really no fun playing like that!

    No "feeling" is coming up :( very sad!

    I hope anybody can help me!

    Another thing is what means SEED in the editor?

    ------------------
    System Information
    ------------------
    Time of this report: 9/29/2013, 14:01:29
    Machine name: SPECTRE_-PC
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
    Language: German (Regional Setting: German)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
    Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
    Memory: 8192MB RAM
    Available OS Memory: 8162MB RAM
    Page File: 2735MB used, 13586MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode
    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 580
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 580
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_83851043&REV_A1
    Display Memory: 4048 MB
    Dedicated Memory: 1488 MB
    Shared Memory: 2559 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: PnP-Monitor (Standard)
    Monitor Model: SyncMaster
    Monitor Id: SAM04D5
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: HDMI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 9.18.0013.2723 (English)
    Driver Version: 9.18.13.2723
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 9/17/2013 22:22:42, 15703688 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-53C0-11CF-5079-88A31CC2C435}
    Vendor ID: 0x10DE
    Device ID: 0x1080
    SubSys ID: 0x83851043
    Revision ID: 0x00A1

    I have 2 Graphic Cards with SLI and 3 Monitors!

    I already turned of all other Monitors and removed 1 Graphikcard but that changed nothing :(

    If u need fullconfig just wirte me!
    Last edited: September 29, 2013
  2. specky

    specky New Member

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    Nobody any idea?
  3. SXX

    SXX Post Master General

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    There is other topic on same problem:
    https://forums.uberent.com/threads/no-graphic-effects-for-planet-smashing.51889/
    Actually this seems like just one other problem with Nvidia in current version, you can only wait for next update.

    But you can do that, go into this directory:
    C:\Users\ YOUR_WINDOWS_USERNAME \AppData\Local\Uber Entertainment\Planetary Annihilation\log\
    And upload some log of game where you seen such problem.

    Probably we can see some shader compilation errors related to lack of effects.
  4. SXX

    SXX Post Master General

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    It's starting number for pseudo-random generator which allow you to create same planet again and again (at least within one version of game).

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