No, it comes built in, it is literally a Planet, made of Metal, that shoots Laser(s) supposedly. It's not something you build, it's something you find. See here; https://forums.uberent.com/threads/for-backers-only-metal-planet-iteration.50155/ Mike
I wonder how someone would activate it and I wonder if the size of it will affect the size of the weapon... can't wait until that get implemented. Although I think the idea of building gigantic weapons to fire off world would still be a cool idea.
As I understand it, the Metal planets ARE a giant laser, you just need to get to them and activate them. Not sure if this is set in stone.
why exactly do you want an experimental? also lets try for another word xD this is the future here and everyone has the best tech possible and the same units, I don't think they are experimenting anymore xD
To me it comes down to definitions. In TA, SupCom and PA because of the fairly unique win condition of kill the Commander/ACU technically anything that is capable of killing the commander is a "Game Ender". A bomber is a game ender if you don't have any AA. A Nuck is a game ender not because of the total damage or how large it's radius is but because it can kill a Commander. Think of it more so from a scale perspective, KEWs are a large investment, but it's the culmination of a lot of smaller investments rather than a big single investment like a Giant Bot would be. A KEW has more points of failure compared to Giant bot. At least that's how I look at it. Mike
Hmm i wouldent realy mind experimentals in PA, as long as they couldent move to new planets after landing. (Basicly you build them in orbit, move them around between orbits, drop them onto a world, and they are stuck there forever). But some way to limit them would be nice (So that each army has 1 or 2 tops). Perhaps making them drain ALOOOOOOOT of energy and if said energy drops below there requirments they would become inert, and captureable by all, or the whole commander exosuit idea someone mentioned before.
In my opinion PA really needs a giant robot. It worked great for Ta and supcom. It gives another dimension to the game. And jt looks amazing! Besides PA needs some late game variation. Games will probalby last about an hour so after 30 mins t1 and t2 will only be usefull as a way of killin of small expansions. We are already seeing standoffs between large armies cuz they cant break through the defence of the other player. Then players start building nukes and its over. And nukes in my personal opinion are the most boring game enders there are. Its a flying stick with an explosion. A big robot would look amazing and if you see one coming to your base you have time to react. If you get a nuke flying at you and you have no anti, its gg and very boring.
Wait... big robots worked great in TA? There only was the Krogoth and it was mostly a waste of metal. The game doesn't need big robots. It needs some sensible artillery and assault units to deal with heavy defenses. Not a robot.
The primary argument against giant robots is that dedicating dev time to them is costly in that it would distract from other areas and experimentals tend to take a lot more detail than other units. In addition to this, they tend to require the ability to target multiple enemies at the same time, which I gather is something PA does not currently support and would need to be added in especially. All of this effort on top of the fact that they really aren't essential to the experience is a hard sell when there are many other Kickstarter goals and pledge levels to attend to (e.g. ~100 different commanders).
hmmmzzzz well maybe experimentals are over the top. Im just hoping we get to see tech3 untis like the sumo or something similar. Just another tech would be awesome. I like long-constant-action games where you build units and go attack. In the meantime you expand and go tech2. go attack. go expand further tech up and go tech3. and so on and so on. So you can constantly attack and constantly go beyong your current level of tech to gain an advantage on your opponent. its so exciting to have a good fight and all of a sudden you see tech3 untis on the horizon and you are like "OH sh*t! F******K need to tech fast or i will be dead!". As in supcom FA. Atm there is sucha ceiling effect. There is only tech2 which dulls the game a bit
Techs don't exist anymore, as we now have basic and advanced units. A sumo is a advanced unit, were as a peewee is a basic unit.
What exactly is half a game in terms of cost? The amount of planets and the total amount of metal are going to be customisable, so it's either so costly that you can't even produce it most of the times, or it's cheap enough to be spammed in larger games.
To expand on this, basic simply means basic abilities such as the core shoot-air, shoot-ground and scout. Advanced is more for more unique or specialized units in a specific discipline. The purpose here is to ensure that all units stay relevant throughout the game. This is in direct contrast to "teching up" however when you consider that we have only 1 faction and Uber intend to create ~100 units I believe, I think this may help alleviate the dullness you anticipate.
Well to be honest, the "advanced" units are kinda tier 2 right now (as in better tier 1 units). Hopefully they will be completely revamped before release.
I believe the renaming from tier 1/2 to basic/advanced was Uber signalling their intentions to revamp, or more likely trying to keep a lid on @nanolathe