Build Notes - 54459

Discussion in 'Support!' started by Raevn, September 28, 2013.

  1. Raevn

    Raevn Moderator Alumni

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    These notes are in addition to the official listed notes.

    Interface - Menu & Lobby Changes
    • SIMULATION TERMINATED messages changed to CONNECTION TO SERVER LOST in the Lobby & in-game
    Unit Changes
    AA Missile Vehicle
    Updated Animation

    Radar
    Orbital Radar Range: 4000

    Adv Radar
    Orbital Radar Range: 200 -> 4000

    Ion Defense - Umbrella
    Metal Cost: 21000 -> 23000
    Damage: 1250 -> 3000
    Flight type: Seeking
    Ammo Recharge: 3000 -> 10000
    Max Range: 200 -> 300
    Pitch Range: 45 -> 180
    Yaw Range: 45 -> 180
    Rate of Fire: 2 -> 0.5

    Orbital Laser Platform
    Health: 2500 -> 3000
    Ammo Capacity: 25000 -> 900000
    Ammo per shot: 12500 -> 300000
    Ammo Recharge: 2500 -> 30000
    Rate of Fire: 1 -> 0.5

    Radar Satellite
    Sight Removed
    Orbital Radar Range: 4000

    Adv. Radar Satellite
    Orbital Radar Range: 4000

    Sonar
    Orbital Radar Range: 4000

    Adv. Sonar
    Orbital Radar Range: 4000

    Modders
    See PA Modding Changes for a list of changes that affect mods.
    Last edited: September 28, 2013
  2. shotogun

    shotogun Member

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    I'm worried that the Orbital Laser Platform is becoming too powerful. Will the new Ion defense counter it before it can get in range?
    Last edited: September 28, 2013
  3. KNight

    KNight Post Master General

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    Yeah, this is patently ridiculous now I'd say.

    Mike
  4. Raevn

    Raevn Moderator Alumni

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    The energy requirement is now huge(-30,000E drain), and it shoots twice as slow - it actually got mostly nerfed.
  5. KNight

    KNight Post Master General

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    It doesn't fix the root of the problem of the idea behind the overall balance of Orbital thought. And Twice as slow doesn't mean that much when it fired one a second before and still does 2500 damage a shot.

    It's an Experimental.

    Mike
  6. Raevn

    Raevn Moderator Alumni

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    I don't disagree with that. Just that the earlier posts indicated it was "becoming" powerful "now". ;)
  7. monkeyulize

    monkeyulize Active Member

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    Very accurate, high damage. Sounds like a Mavor, but it's much cheaper to build the laser platform than a Mavor relatively (I think). It's also easier to take one of these out with an Ion defense or orbital fighters though, so there's that.
  8. KNight

    KNight Post Master General

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    Well it's not become substantially less powerful, still has the same damage, just a slightly slower firerate but the same damage and actually improved health, Sure the numbers for the ammo/energy are larger, but once you get to that point it's still pretty much just as powerful.

    So yeah, I'm wrong in that it's not become more powerful, but you'r not quite right in that it's been nerfed per see IMO .

    Mike
  9. GalacticCow

    GalacticCow Active Member

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    I agree that the laser is too powerful, but it's not like you can't easily make orbital fighters of your own and set on patrol.
  10. ViolentMind

    ViolentMind Active Member

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    In this build, I'm pretty sure that a Catapult will shoot it down! Haha That's an obvious bug, but should there be an anti-orbital weapon?
  11. carn1x

    carn1x Active Member

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    Maybe the Orbital Laser could work like this , a nice long delay before smashing into the ground giving mobile units a change to flee.

    Or how about a Sun Lens which can fire a beam periodically, when the Sun has direct line of sight to the "back" of the unit (probably the rear 180 degree or else the poles would become immune, or maybe that's a good thing?).

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