Beta is childsplay compared to alpha

Discussion in 'Planetary Annihilation General Discussion' started by judicatorofgenocide, September 27, 2013.

  1. DeadStretch

    DeadStretch Post Master General

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    Some of us old guys have a hard time keeping up with the Micro. My fingers do not respond as quick as my brain does.
  2. ulciscor

    ulciscor Active Member

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    Game is fine and going in the right direction. All that needed now is mass to be concentrated, rather then all over the place. Patch here, a patch there, and so on. For those that think 'skill' is apm, no..it's not. This is meant to be a strategy game, strategy is long term thinking. You can still harrass, but it will be with purpose now, you'll fight over mass depots.

    The pace is actually more like TA then it was previously, previously it was more, more, MORE, and that's not a strategy.

    I don't understand the complaints though, you can still build massive amounts of factorys, you just got to get out there and defend those mass points first, hell..you don't even have to do that, hold on to enough, build a transport, and fly to another planet.

    You got to understand also, that when you are fiddling between planets, playing on both, apm will come in handy. All the reduction of mass has done is slow the start up time, that's it.
  3. judicatorofgenocide

    judicatorofgenocide Active Member

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    Cyber, the micro is the exact same in both large and small games.

    In fact you open up even more complex micro abilities and flanking moves with more units on the field.

    Having a smaller slower growing game doesn't change the micro.

    To change micro the unit interaction needs to change
    iyenrithe likes this.
  4. cybersunder

    cybersunder Member

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    I can raid a lot more easily with bots and planes now at the start of the game than I could before. The early game is a lot more micro intensive meaning denials do a lot more damage and it plays a lot aggressively. You're right it has no bearing on micro purely, but it does change the rate of how your management affects victory. I like early game strategies, and I don't want to revert to the alpha where killing some of your metal in a part of the map "didn't matter" in the grand scheme of things.
    godde likes this.
  5. judicatorofgenocide

    judicatorofgenocide Active Member

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    The early game is less micro intensive imho things are way way slower. Your able to accomplish more damage not because its more micro intensive but because you can focus on that micro while not having to worry about falling behind in the economy department since its so sparce
    iyenrithe likes this.
  6. cybersunder

    cybersunder Member

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    I disagree; you can't macro a swarm to stop raiding like you could before with the massive swarm of starting mexes; you now have to react a lot more intelligently to early raids. It also takes a lot more investment to protect outer territory; you can't spam circular swarm to stop it all.
  7. iyenrithe

    iyenrithe Member

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    Not trying to be rude but this isn't an argument for game balance. There are plenty out there better than me and I really don't want an artificial skill cap to keep them in line
  8. DeadStretch

    DeadStretch Post Master General

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    It wasn't an argument for game balance at all. It was more aimed and the higher apm equals higher skill/strategy debate.
  9. cybersunder

    cybersunder Member

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    20-30 is highly slow though. I agree 300 is too much. I think about 60-100 should be a suitable level.
  10. DeadStretch

    DeadStretch Post Master General

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    Bad joke goes *shwoosh*

    :D
  11. quazzi

    quazzi Member

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    apm doesn't mean **** if you win with lower apm
    iyenrithe likes this.
  12. brianpurkiss

    brianpurkiss Post Master General

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    Very much this.

    Offensive? How is anyone offensive?

    Making a blanket statement that casual players like large games and competitive like small games is a pretty bold statement. I would have said the exact opposite.

    Whatever the case may be – PA was intended to be a large scale macro game from the very beginning as stated in the original Kickstarter video.
  13. cybersunder

    cybersunder Member

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    I took the bold statement as offensive. Maybe it's not so, but it's perspective. I don't believe I have the right to not be offended. I was just mentioning how I saw it.
  14. brianpurkiss

    brianpurkiss Post Master General

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    Hm... I suppose I can see that...

    I apologize if there was any misconception. It wasn't directed at you in any way.
  15. judicatorofgenocide

    judicatorofgenocide Active Member

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    Lets hope next patch has sliders and the ability to make it more like alpha style, maybe just a **** hair slower to please those willing to compromise. I know I won't be playing any ladder games or tournies till then.
  16. igncom1

    igncom1 Post Master General

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    There isn't even a ladder.......its just a lobby.
  17. judicatorofgenocide

    judicatorofgenocide Active Member

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    You haven't heard of the gentlemens ladder? Someone educate this man!
  18. cybersunder

    cybersunder Member

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    There is an unofficial, player-hosted ladder igncom1.
  19. GoogleFrog

    GoogleFrog Active Member

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    I don't see why anyone thinks there is a connection between the number of units in a game and the 'amount of strategy'.
    godde and ulciscor like this.
  20. wpmarshall

    wpmarshall Planetary Moderator

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    All I can really say/add to this is;

    "Don't count your chickens before they hatch"

    Honestly I think it's too early in the beta with so many prospective features on the horizon to make judgements about the game as a whole. I agree the alpha was a good game in it's own right (@ghostflux), and yes the beta build so far makes the game much different, but let's just see what happens in the next couple of weeks/months and maybe when a few changes are made in an attempt to address some of the items already confirmed as being addressed, whether good or bad, THEN we can start really worrying about the game's audience.

    ---WPMarshall

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