Less Metal Spots - How is it so far?

Discussion in 'Backers Lounge (Read-only)' started by zGeneral, September 27, 2013.

  1. zGeneral

    zGeneral Member

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    I feel like a super hero stripped off his powers!.
    weak, slow and very frustrated.

    you know what I mean. trying to adapt now. let us feed the devs with our experiences.
    for now, it is a major game changer imo.
    LavaSnake and kongkillha like this.
  2. iyenrithe

    iyenrithe Member

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    I know we have to be patient and wait for them to either add more or allows us to add more, but right now its ... not nearly as fun anymore. It used to be fast paced, huge armies, huge bases, multiple fronts. Hundreds of units fighting before even getting to Tier 2. Now thats not possible, and after a dozen games the best ones were still pitiful army sizes compared to what it used to be.

    I know it will eventually change, just feedback for the current itteration

    Proof right here:
    #1 Screenshot on one side of the globe, with X's through extractors that are unbuildable, and #2 Screenshot that is the other side. I only have 190 metal income and control the entire map (nearly, the AI got stuck) and I've already built a fair few T2 extractors. Two entire global views on opposite sides of the globe with a total of 12 metal points....
    Last edited: September 27, 2013
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  3. igncom1

    igncom1 Post Master General

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    Now the game is more about the proper application of resources rather then the rate at to which you can funnel it into factroys.

    Different gameplay types on different worlds, and something that I have wanted from day 1, variable gameplay per planet.
  4. Ortikon

    Ortikon Active Member

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    Whenever something changes, the startup needs to be adapted to. It is best not to fall into the habits during a beta.
    Remember when we could place metal ANYWHERE? Then after, people complained about how their old strategy didnt work anymore. Adapt, learn to expand. Also metal extractors create more metal now, I make 1 less extractor in the start than I did before.
  5. iyenrithe

    iyenrithe Member

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    How was it not about properly applying resources before? You had to decide if you wanted to expand, with how many fabbers, how many factories you wanted, if you wanted air, where to send the units from the factories, whether to build point defenses, when to take the plunge into Tier 2

    You keep saying this and it doesn't make any sense. What is wrong with building units in factories? Isn't that the point? I feel building more units in more factories is much more fun and strategic than building less units in less factories. Look at those screenshots I posted
  6. KNight

    KNight Post Master General

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    I just had a 3v3 where the most useful thing I accomplished is run around with 4 bots kill extractors and hindering the enemy.

    The current setup isn't perfect, but neither as the Alpha set-up.

    Mike
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  7. taihus

    taihus Member

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    Beta will be beta, give feedback, whining does not equal feedback. But, yeah, the metal feels a bit scarce right now.
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  8. igncom1

    igncom1 Post Master General

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    Having 400 metal to throw around is very different to having less then 100.

    The gameplay is different, more slow-paced, combat has to be planned to prevent wasting resources that are already scarce.

    The gameplay of the alpha was really faced paced, metal was in abundance to the extent where you didn't even need metal storage.

    Now before you go all knee-jerky on me, I did like playing it but having a range of gameplay from a abundance and lack of metal will give the game a wider range of options and strategy.
    All your screen shots is show is that you don't have much experience in a low metal environment, and that is ok people got a little TOO used to the alpha gameplay.
  9. Ortikon

    Ortikon Active Member

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    Small defenses would have done those poor guys some favours haha.
  10. cybersunder

    cybersunder Member

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    Bad player who let you storm their mexes without punishing it.
  11. KNight

    KNight Post Master General

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    Oooorrrrr they were just pre-occupied with my teammates or thier own attacks and such.

    Mike
  12. cybersunder

    cybersunder Member

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    It's 4 bots... how could they let that slip?
  13. ulciscor

    ulciscor Active Member

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    I normally look for clusters of metal i can defend, and put some towers around them after i've finished building on them. Still have to defend them though, the lack of metal is a good thing overall.
  14. RMJ

    RMJ Active Member

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    Its not that its a bad change, im sure it will be better when game is balanced around it.

    Although i wouldn mind just a small amount more, like where a smaller planet now has i think 28-32 i think maybe 45-50 ish total.
  15. iyenrithe

    iyenrithe Member

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    You know what, I don't know if its luck of the draw or they updated it or whatever, but the last few worlds I've generated has an adequate amount of points. I'm starting to think its really variable, and without CTRL+N showing points it can be hard to tell

    *Shrug*
  16. Murcanic

    Murcanic Well-Known Member

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    I'm doing very very well :) as long as you spread out trying to get the points my metal is usually above my spending rate xD also for planets with water getting those points in the water is extremely useful
  17. vorell255

    vorell255 Active Member

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    I wouldn't worry about it to much. There is a slider (that doesn't work at the moment) that lets you adjust the amount of metal on the planet. My hope is that they will let us adjust that later on once they figure out how they want it to work. Then game play can be variable just like you want it, with both kinds of play available.
  18. ghostflux

    ghostflux Active Member

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    I was in that game, and Vipez and I where in charge of those particular mass points.

    CyberneticPony, in this situation, they were rushing basic bot factories and pumping out a lot more bots than we could support at that time. They started sending units towards several flanks of our base. We had some issues holding them off because a good portion of our army also consisted out of tanks.

    So overlooking 4 bots when you get attacked elsewhere is very easy. Shortly after however, those same tanks that didn't have the mobility to catch up to those bots, eventually flattened their base, forcing their commander to flee to another planet. We had the entire planet and rebuilt those lost metal extractors with advanced ones quite quickly.

    And while they had safely established a base elsewhere, we had a much better economy. And we managed to get up a lot of orbital units before the game ended in a simulation terminated. So are we bad players then?
  19. cybersunder

    cybersunder Member

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    Even Missile Turrets (basic AA) are sufficient to counter only 4 bots. You could easily have gotten those up with some fabbers. Raids are a part of the game. The fact is that a notification system (which Uber have said they will implement) is the better solution to this problem than the metal amount. I never said you were bad, I just needed specifics on how you felt small number bot raids were so powerful. I don't see a problem with bots punishing you for leaving a patch of area undefended.
  20. Devak

    Devak Post Master General

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    I only play Beta.

    However, i feel it's a good change. it definitely makes metal more strategic, and with the energy requirements now, it makes metal the only bottleneck you worry about.

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