I have noticed improvements with Air Fighters : When getting out of the factory and being idle, they will keep moving up and down and then will land after a while. A few questions though : 1) As i may have allready mentioned in previous posts, Air Fighters trajectories are far from being as realistic as Air Bombers trajectories are : Is it something you'll be working on later during beta ? (I really hope so). 2) Can we expect special effects for Air fighters/bombers (reactors combustion, Air trails ) ? (later during beta) Thanks, We've paid for awesomeness, we allready get awesome
when third person disconnected ( com blew up due to time out) game lagged to 1fps on server side.. (as far as we can tell) for a minutes edit therwise this is some awesome stuff
1) has been comfirmed by john once in a livestream and somewhere here in the forums (and i think there has been a reddit post to that question)
Hmm has someone got the asteroid rockets working? EDIT: I got it. You have to make a custom system with a really small moon. If it's small enough, the system tray shows some amount of icons under the moons name. That's the number of engines you need to move that planetoid.
i agree now there have to be unicorns one way or another be it alien unicorns mechanical unicorns or doomsday unicorns they have to be there this forum demands unicorns
The fullscreen mode option keeps getting reset every time I restart the game. I know it's not a big thing, but I'd like to be able to make it stay on windowed since that makes switching between the forums and PA much easier.
and 1000? I guess take 12 huh. Damn, I made a brick of 9x9 and thought I was just missing the UI button for it. Thanks. Btw, that's a lot of build time, power, and metal to make a planet move. Will that ever be doable in a real game?
I don't think we'll see KEWs in standard games until we start getting different starting planets. I also don't expect big interplanetary warfare before we get unit cannon and interplanetary arty/rockets.
How do you get anything smaller? My dial goes down to 1000. 1000 was the smallest I could set a planet.
Why would mass and radius... I know those are different dials, but why would radius affect a planet's inertia, and not it's mass? That's hella-ambiguous. But I will fart around and see it for myself. Btw, how do you guys know this already?
Yeah, but if you didn't notice, I downloaded this badboy and played solid since. Amazing how I didn't grasp this conclusion yet. I was the first in the first game I played to figure out the orbital lander and how to operate it, but I also somehow missed the bug where it can pick up enemies, and also I got another bug the game after which stranded my commander in space, doing orbits close to the sun.