All of them? as garath mentioned, try to use end or del to jump with the chronocam to the most recent event
Just noticed : Engineer won't assist another engineer which is building a mex (for example). As soon as you order one or more engineers to assist an engineer which is building, they all stop walking.
Note: Laser satellite is really hard to navigate and does incredible damage. Only useful for taking out a line of structures, targeting t2 structures and taking out a stationary commander. Steering rate makes trying to target anything next to previous targets ridiculous ( takes five minutes to get to firing position again when targets are a meter apart. Maybe allow it to turn on spot? ).
Moon orbit was slowly reduced till it was orbiting half in another planet. Didn't do any damage or actually crash into the planet as such just slowly started to orbit partly within it. Was a custom system with tiny planet and moon.
Bug: Ordering Atraeus on Planet A to 'Unload' onto Planet B will cause it to unload on Planet A instead. It will happily obey a 'Move' order.
Bug: Game stopped playing while against AI. UI and sound was still completely functional, no sign of freezing. Checked chronocam and all was fine. All units just stopped moving and could be clicked on etc, but nothing would move. Comment: Wow very stable performance wise in most cases. Zooming to strategic is far better now, planet LOD seems to be a big help. Planet generation much faster. Unit response to orders much better.
And... newest update broke PA on Linux, when using it with Steam. But it is most probably steam-runtime bug and not Uber's fault
29 minutes ago Changed Depots branches/public/buildid: 111126 › 119498 They just updated Steam version.
Alright, I believe you. You could try downloading the launcher version (there should be a link to it at page 5 or 6 in this thread) and trying that.
Pathfinding: Lander decided it was a good idea to go from planet A to B around the sun when they were a stones throw away from each other. Planet B was not orbiting planet A. Both planets had moons.
Suggestion: moving your viewpoint between planets is not very fast. Perhaps have that system tray (with different planets) visible even when on planets?