I've poked around the forums but haven't really seen anything addressing what I'm thinking of, so here goes. Maybe I'm just doing it wrong, but I have a helluva time navigating around even a smallish sized planet, and find myself getting disoriented and losing my units (or entire bases) for periods of time until I can track them down again. Would it be possible (or maybe it exists and I just didn't know) to add lines of latitude and longitude that could perhaps be toggled on and off for planets? That way it would be much easier to know exactly where you're looking, as it would create a spherical grid for the planet. You could even integrate this into the notification system that was mentioned in the last livestream (Sep. 13). It's definitely necessary to be able to jump to a point of interest as it occurs, but wouldn't it be nice to have a reference point to go along with it (especially on larger planets), so that you could tell how important the notice is, based on what you know exists in that area? Hopefully I'm making sense here. On a related note regarding navigation, does anyone know if it will be possible to assign hotkeys to planets themselves? That way you wouldn't have to always zoom out and back in. I could see this being especially useful on a large solar system with many planets.
Yes, I recommend pole lock. You can also use 'n' to orientate yourself facing North. Playing with an equator line would be nice for helping orient yourself though Yes I'm sure there will be ways to hotkey or easily switch between planets.
What I want in pole lock, though, is for it to automatically flip the view 180 degrees when your focus hits a pole. That way you can, you know, actually navigate around the poles while in pole lock.
If I understood that correctly you wouldn't get the desired effect. Example: You are looking almost at the pole, and move the camera up a bit. It is now past the pole resulting in it turning so the pole is again a little bit above. But as the camera moves up the next update tick as well, and so on and on, you will get a little bit of flickering and an almost random orientation, making pole lock pretty useless. However NOT causing the camera to rotate by those 180° (eg you move past the north pole and are now looking at the south one) would be a cool feature indeed.
derp, I got my math wrong. What I meant is that, where you can actually move past the poles and they just, you know, make the planet upside-down.