Hello all, I have no idea about the current design goal for planet deformation, but wouldn't it be cool if the planet slowly gets destroyed when it's hit by asteroids instead of an instant poof? For example, when an asteroid hits a planet, a (big) crater should appear on impact location, along with cracks all over the planet. This would limit your ability to navigate the planet and force you to build bridges to get across, while also limiting building space. For many biomes (earth, moon, tropical) some of these cracks/craters are already present and could be used for it. The planet should only explode after a certain amount of impacts, depending on planet and asteroid size. What's your opinion on it?
in one of the livestreams a while ago planets that were partly destroyed were shown. So yeah this idea is in planning already. I like it
i also reckon that if 2 planets of equal size are going at the same speed towards one another should collide, that they would either make a bigger planet or completely destroy both of them.
Would it be possible for a comet to split a planet in 2, but not destroy it completely? That way the two halfs would get their own orbits. I know the engine supports a true n-body simulation so maybe enable that for the first minute so that the planet can drift away from each other naturally and then just make them have orbits around the sun. Btw, will the game support planets that rotate on more then one axis, so that days and night would be really weird?
In real pyshics I thought t would be destroyed and shatter, and after eons and gravity forces it could be a bigger planet + N moons + M comets
If two planets of equal size hit each other, they would turn into a ball of lava and all the moons would probably be ejected from the system or fall into the new planet. All units would be obliterated. If they can even do this ill be amazed.