1. tatsujb

    tatsujb Post Master General

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    in supcom FA the fact you can produce units much faster then they are destroyed does not mean you are safe from being overrun ....at all.
  2. LordQ

    LordQ Active Member

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    I don't think those will be in.

    Agreed. We have to find some sort of middle ground. Fortunately with PA, the sheer openness of the planets would help deal with this, as the more units you have, the more you will want to attempt flanking and whatnot. More units with specific roles and better balanced units in the future will help also.
  3. bobucles

    bobucles Post Master General

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    B-b-b-ut you don't. There will always be a point where things blow up faster than they can be rebuilt. It's like, the most basic of math.
  4. tatsujb

    tatsujb Post Master General

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    I wish my binder would blow up really fast when I'm studying matrixes
  5. nanolathe

    nanolathe Post Master General

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    Yes, there will be a point... but when would said point be reached in a standard game if you doubled or tripled the healthpool of every unit without increasing its cost or build time.

    By swinging it so far in that direction you don't get a slower pace... you get stagnation until that point of Destruction > Build rate occurs.

    ---

    Apologies for using a little hyperbole bob.
  6. smallcpu

    smallcpu Active Member

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    Not really. Currently battles last a few seconds and are only longer then that as it takes time for all units to get into reach of the enemy units. Increase the health of units tenfold and they'll still only last 20-30 seconds for units in a 1v1 situation to kill the others.

    Btw. Just because some numbers thrown around in this thread were a bit ridiculous: I allready get usually over 2000-3000 units in a longer game and thats on a size 3 planet with a horrible UI that forces you to micromanage all your economy. With an improved UI (that we will get), better performance and multiple planets? Reaching 10-20k units sounds very reasonable.
  7. kingjohnvi

    kingjohnvi Member

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    I strongly oppose any sort of unit cap being mandated in the game. An option that players can toggle on is fine, but there should never be a strict limit mandated or by default. There is no reason to force players to build less than their computer can handle, unless agreed upon by the players.
  8. bobucles

    bobucles Post Master General

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    Ehhhhh.... maybe. In theory. But you gotta push the numbers SO hard off the deep end that the discussion becomes stupid.

    The situation we're seeing is that a vast majority of units kill any arbitrary enemy in a single hit. It's such a fast exchange that even the d-gun ends up questioning its own existence. Increasing the typical exchange to like... more than a single hit is a good start.

    Game stagnation happens when teching and defending become more effective than attacking and expanding. It's a simple case of bad unit design.
  9. nanolathe

    nanolathe Post Master General

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    Would you say we wouldn't have a stagnant game (strategically speaking) with the current breakneck speed of things, even with a full unit roster?
  10. tatsujb

    tatsujb Post Master General

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    breakneck speed = stagnant ? I don't get it.
  11. nanolathe

    nanolathe Post Master General

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    Strategically, yes.
  12. kingjohnvi

    kingjohnvi Member

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    I think what Nanolathe is trying to say (and please correct me if I am misrepresenting you) is that the range of options for strategic play are limited currently, not in the sense that you can't do things differently, but in the sense that doing things differently is not optimal, and therefore, he argues, things are stagnant strategically, even though there is a lot to click on. For example, if it is strategically optimal that all players need to build a majority of their units as ants to survive, you could have a game that is both fast paced and strategically stagnant.

    However, even if that were true for this game, I fail to understand how this impacts the argument on a unit limit. The diversity of units will still be expanded and balance will still change. Those changes would address a strategically stagnant game, not a unit limit. And a unit limit should never be a way to balance a game strategically. I have played some of those games, they are almost always terrible.
    Last edited: September 13, 2013
  13. bobucles

    bobucles Post Master General

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    Nah, not really. The overall speed of battle doesn't really change what can and can't be done between units. But you will see more "...really" moments like "single T2 artillery flattens base". Hard counters will feel it the most, since they get free reign until a proper answer is fielded.
  14. mcodl

    mcodl Member

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    I agree with what Nanolathe said the unit cap being a dev goal. It may seem unrealistic at the moment but don't forget that alpha and beta are in general filled with debug and trace symbols that slow things down (and also that these builds aren't very optimized on purpose because optimized code is often unreadable and hard to maintain).

    Does anyone remember original Homeworld multiplayer/skirmish? There was a "disable unit cap" option or something like that and it worked pretty well because computer technologies get better and better (check Moore's law). And we're fortunately still some distance from the limits of the currently used tech.
  15. tatsujb

    tatsujb Post Master General

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    yeeeeees Meeeeeeeee and yea it was pretty neat
  16. Gerfand

    Gerfand Active Member

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    the unit cap is not present because w/ 1000 units you fill only one planet or moon
    to conquer an entire system you need something like, ... OVER 9000 combat units + engs+ structures
  17. KNight

    KNight Post Master General

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    What is your basis for that?

    Mike
  18. Gerfand

    Gerfand Active Member

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    sorry, but I remember that was write in gamepedia excluded freatures: unit capacity
    but no unit capacity would be great
  19. lauri0

    lauri0 Member

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    As somebody playing on a laptop, having the option to play games with restrictive unit caps would be very appreciated. It would be even more awesome if ranked ladder would include such game modes in the future.
  20. liquius

    liquius Well-Known Member

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    Why not just play on smaller planets. Much better then restricting via a unit cap.

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