Orbital: The tech 3 layer

Discussion in 'Planetary Annihilation General Discussion' started by bobucles, September 10, 2013.

  1. bobucles

    bobucles Post Master General

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    What happened to 2 tiers, Uber?
  2. zGeneral

    zGeneral Member

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    honestly speaking, I believe the orbital/cross-planet idea was a mistake to commit to. they are spreading too thin . I would rather have all the devs talents and resources spent to enrich the current single planet design.
    They will eventually drop some good ideas/features because of time/resources limitation before delivery.

    that is just my opinion and I hope I am wrong!
  3. smallcpu

    smallcpu Active Member

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    Nah, cross planetary is fundamental to the games identity and will be pretty good I think. If you add destruction on a planetary scale you kinda have to have a way to escape/shift the battle to other places. I'm much less optimistic about orbital itself as I don't see any clear or good role for it. Interplanetary can work pretty well without orbital units itself.
    iron420, zaphodx and cwarner7264 like this.
  4. tatsujb

    tatsujb Post Master General

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    yeah, with the concept of smashing astroids on other planets and spreading to other planets, GW, just about 99% of PA is already designed on being played on more than one map.

    even considering backtracking is out of the question.
  5. nanolathe

    nanolathe Post Master General

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    Just make Orbital units cheaper, less overpowered and move the Orbital Launcher to a Basic structure that's buildable by Fabrication units.

    Done. No more 'T3'
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  6. ace63

    ace63 Post Master General

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    This.
  7. tatsujb

    tatsujb Post Master General

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    you guys sound like you're about to have an allergic reaction. Chill, orbital is part of the game, and if it "feels" like t3 to you, so what?
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  8. cmdandy

    cmdandy Active Member

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    There are still two tiers. I'm guessing your referring to the cost/mid-late game nature of orbitals. This was already discussed in the other orbital thread, in which Neutrino was involved.

    I personally like how orbitals are right now.

    Why don't you trust the team that helped develop some of the best RTS games in history instead of dragging this up again.
  9. nanolathe

    nanolathe Post Master General

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    Because we don't want to be locked out of orbital until late game? Because we would like to play with orbital units from the word go? Because expanding to other planets, moons and asteroids is cool, and we'd like that to be an option in the early game? We'd like to be able to play that way if we choose to, rather than being told that we can't? Because locking an entire section of the game behind an economic paywall restricts the available strategic options available to players?

    Want more?.. I've got more.
  10. tatsujb

    tatsujb Post Master General

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    I disagree, I think pacing is important in RTS and if you don't have any you end up with broken unfixable balance.
    cmdandy likes this.
  11. cmdandy

    cmdandy Active Member

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    What he said.

    Lucky for you Uber are making the game as modable as possible then ;)
  12. nanolathe

    nanolathe Post Master General

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    The ever present 'The game can be ****, coz you can mod it' excuse.

    Not flying with me dandy.
  13. tatsujb

    tatsujb Post Master General

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    that's what you (not alone) told us when we wanted tier 3 and multiple races.
  14. cmdandy

    cmdandy Active Member

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    That's ok you think that, because it's your opinion. Having pacing, a modest economical barrier and powerful orbital units no way makes the game **** in my book. Good luck with your negativity bro :).
  15. nanolathe

    nanolathe Post Master General

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    Still have not seen anyone post any proof that a tiered technology system does anything more than fiddle with quantities while neglecting qualitative evolutions.

    T3 is redundant.

    ---

    Still have not seen any reason to why the barrier to ALL orbital units must be so high, nor why ALL of them must be 'powerful'.
  16. smallcpu

    smallcpu Active Member

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    Sorry, that pacing argument doesn't really fly well. If they make them late game through their economic cost they also have to make them appropriately powerful (else, why would anybody use them) and given the nature of the orbital layer its very easy they supersede whole other unit types. Ie the spy sat which makes t1 and t2 radar useless when you get to it.

    And thats the type of t3 I hate.
    nanolathe likes this.
  17. tatsujb

    tatsujb Post Master General

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    orbital radar covers a ~65radius planet 100% that's pretty darn good.

    i imagine a commander capsule will be accessible soon, if you access it you can spare you commander warfare dangers untill your adversary has a means to reach/hurt the new body you moved him too, also, in the case of an orbitting asteroid or moon, you can rain hell down on the planet while he can't do the same back, utilizing the body's too weak gravity. This is a priveledge worth a WHOLE LOT I'd say.
  18. nanolathe

    nanolathe Post Master General

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    Yes, it is.

    So you reduce the radar range and it suddenly ins't worth that much.
    So you can make it cheaper.
    So you can make it earlier.
    So you don't have to have this T3 argument.
  19. schuesseled192

    schuesseled192 Active Member

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    I thought it was just the launcher that was silly expensive? Aren't landers going to be cheap and thus if you start on a low grav rock you can go spread quicker.
  20. extraammo

    extraammo Member

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    Ftfy

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